Search found 639 matches

by Electron
09 Aug 2019, 18:28
Forum: Mesh Modeler
Topic: Moving blocks
Replies: 6
Views: 260

Re: Moving blocks

TMarc wrote:
09 Aug 2019, 18:16
The rail blocks are the 10-blocks (10-1-1 to 10-4-9).
Thank you so much. But the blocks are actually only there as long as you look at them. ;-)
by Electron
09 Aug 2019, 15:05
Forum: Mesh Modeler
Topic: Moving blocks
Replies: 6
Views: 260

Re: Moving blocks

This is the fourth time I've searched for the rail blocks in the Valley editor. Can someone please tell me where they are located?
Or in other words: How can I place the locomotive and wagon items?
by Electron
30 Jul 2019, 14:13
Forum: Trackmania 2
Topic: Downloading the replays from own titlepack
Replies: 5
Views: 6004

Re: Downloading the replays from own titlepack

It's working. Did you use the right button to import a ghost?
Image
I copied the replays to the folder \Replays\Downloaded.
Use the control key to import all ghosts at once.
A ghost contains no skin. But you can assign any skin to any ghost.
by Electron
29 Jul 2019, 22:50
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers
Replies: 29
Views: 34438

Re: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers

I have reconstructed the situation, but could find neither the cause nor a workaround for the problem.

What's strange is that the custom block in the map is named "ValleyVoid.Block.Gbx_CustomBlock" (but the error message shows the correct name).
by Electron
29 Jul 2019, 18:09
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers
Replies: 29
Views: 34438

Re: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers

I did some further testing. Do the custom blocks you tested use custom materials and/or custom textures? Have you ever tried a very simple custom block (the default cube without external references)? From my own experience (but it's been a long time ago) you should (just for this test) also set the...
by Electron
21 Jul 2019, 13:15
Forum: Trackmania 2
Topic: Downloading the replays from own titlepack
Replies: 5
Views: 6004

Re: Downloading the replays from own titlepack

Start a race against the desired player. This will load the ghost into the cache.
Then copy the replay from the cache folder into the Maniaplanet folder.
Now you can import it into the replay editor.
by Electron
06 Jul 2019, 12:07
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2014/10/22]
Replies: 1019
Views: 190982

Re: NadeoImporter [update 2014/10/22]

dePaljas wrote:
06 Jul 2019, 10:16
In the meantime; can someone confirm that this material name mapping works on your side still (actually try).
It works. I tested it with the sources of these items:
http://www.maniapark.com/ressource.php?id=2282

See also: viewtopic.php?p=268750#p268750
by Electron
20 Jun 2019, 18:14
Forum: Support and technical issues (not bug)
Topic: Maniaplanet Connection Error 12002 2019 Pls Fix
Replies: 21
Views: 46144

Re: Maniaplanet Connection Error 12002 2019 Pls Fix

reates. Also try to trace the internet route to www.maniaplanet.com and also ping the server using a commandline: ping www.maniaplanet.com tracert www.maniaplanet.com and post the results here as well. The master servers are on different hosts. You should try this instead: ping game.trackmaniaforev...
by Electron
20 Jun 2019, 16:47
Forum: Title Packs
Topic: Compute Shadows – A Technical Title Pack by BigBang1112
Replies: 17
Views: 31486

Re: Compute Shadows – A Technical Title Pack by BigBang1112

both title packs have the exact same functionality OK, I tried to install both packs. You have to own all TM titles to install "Compute Shadows". This information was missing in the description. And "Compute Shadows Stadium" only works with Stadium maps (because the maps have to be loaded into the ...
by Electron
20 Jun 2019, 11:30
Forum: Title Packs
Topic: Compute Shadows – A Technical Title Pack by BigBang1112
Replies: 17
Views: 31486

Re: Compute Shadows – A Technical Title Pack by BigBang1112

Two tools if you mean Compute Shadows and Compute Shadows Stadium, both title packs have the exact same functionality, except Compute Shadows has TMAll base and Compute Shadows Stadium has TMStadium base, that's it. Unfortunately this doesn't answer the question. Why are there two identical product...

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