Search found 18 matches
- 19 Jan 2013, 05:52
- Forum: ManiaScript
- Topic: Runtime error
- Replies: 6
- Views: 1649
Re: Runtime error
You mean whole script or parts? This is in line 214: } else if (UseClans && Event.Shooter.CurrentClan == Event.Victim.CurrentClan) { Whole part near by 214: /* -------------------------------------- */ // Play loop /* -------------------------------------- */ ***PlayLoop*** *** foreach (Even...
- 16 Jan 2013, 19:49
- Forum: ManiaScript
- Topic: Runtime error
- Replies: 6
- Views: 1649
Re: Runtime error
Sorry it was my typo
In origina error msg it was written 'current',
Could there be other solutions? When does this type error can happen, is it when showing results or specific amount of wins?

Could there be other solutions? When does this type error can happen, is it when showing results or specific amount of wins?
- 16 Jan 2013, 19:18
- Forum: ManiaScript
- Topic: Runtime error
- Replies: 6
- Views: 1649
Runtime error
Hi, Got this problem during battlewaves game, it only happened once, but what it might be? this msg came to chat: runtime error: [modes/shootmania/battle.script.txt : 214, 60] called from: 96, 42] invalid access to parameter (null object or elem not found in array) : pendingevents[0].victim>.curretn...
- 30 Sep 2012, 14:00
- Forum: Shootmania
- Topic: Map view
- Replies: 11
- Views: 1802
Map view
If map is password protected, you cant see how it looks before putting it to server. It would be nice feature to have 'view map' option so you could view all maps around (password/no password) in editor but not edit it.
- 25 Aug 2012, 13:53
- Forum: Shootmania
- Topic: Sand and others
- Replies: 1
- Views: 649
Sand and others
Sand: Walking on grass is quite slow and next options are paths or platforms but they uses block space. It could be nice addition to have sand. Could be nice addition for designs too. Skins: I had this other idea/suggestion for to have more identifiable areas and not so monotonic when using platform...
- 22 Aug 2012, 11:38
- Forum: Shootmania
- Topic: Need more blocks, Specifically one without pillar
- Replies: 33
- Views: 7803
Re: Need more blocks, Specifically one without pillar
I dont think floating block would be that big of problem. Afterall its just a block. If theres a fear that some block will be misused, then there shouldnt be any blocks at all, because you can already misuse all the blocks. You can create maze, too big, complex, confusing, trap maps, etc etc already...
- 04 Aug 2012, 11:33
- Forum: Shootmania
- Topic: Jump pads %
- Replies: 2
- Views: 991
Jump pads %
Jump pads are cool and theres nice variety for different angles, but in many cases when I just need little hop to 3 blocks high areas or something similar, every jump pad throws too high. So what would be nice is to have possibility to adjustment jump pads. For example all that list of different jum...
- 23 Jul 2012, 15:34
- Forum: Map Editor
- Topic: Two mapping problems.
- Replies: 12
- Views: 4836
Re: Two mapping problems.
Nice idea, I tried it out and works nice. But I couldnt make my map as deep underground as your map. It just doesent go deeper than the 1 longest underground block size :( Btw. If you use TMunlimiter you can place grass spawn point underground and it gives normal weapon and able to jump. You can als...
- 22 Jul 2012, 22:58
- Forum: Map Editor
- Topic: Two mapping problems.
- Replies: 12
- Views: 4836
Re: Two mapping problems.
Cool map, what program did you use to place those platform blocks and bridges underground?
I couldnt do it with TMunlimiter
I couldnt do it with TMunlimiter
- 22 Jul 2012, 22:52
- Forum: Map Editor
- Topic: Unlimiter?
- Replies: 14
- Views: 3518
Re: Unlimiter?
Thanks, it works 
