Map view
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Re: Map view
good idea.
but looking at a map still doesn' tell it is really playable

but looking at a map still doesn' tell it is really playable

- BLiNNeMaNS
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Re: Map view
i agree on viewing map, i strongly disagree on opening in the editor though 
as tm2unlimiter loads the entire editor and the map in your computer memory and then enables blockplacement everywhere, it's a small step to alter the code (it's source is given out freely) and use it to edit and save the passprotected map. (or create combined blocksections for future use)
might be a good idea to add free roaming mode as a playmode, but NOT in the editor
edit: currently Local Play is greyed out, but that doesn't mean when the game goes live you can't open passprotected maps. (just hope they add Numpad 7 in local play)

as tm2unlimiter loads the entire editor and the map in your computer memory and then enables blockplacement everywhere, it's a small step to alter the code (it's source is given out freely) and use it to edit and save the passprotected map. (or create combined blocksections for future use)
might be a good idea to add free roaming mode as a playmode, but NOT in the editor
edit: currently Local Play is greyed out, but that doesn't mean when the game goes live you can't open passprotected maps. (just hope they add Numpad 7 in local play)
Re: Map view
the next step would be a crypted protection of a map, which would make unlimiter inpossible ...
- BLiNNeMaNS
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Re: Map view
ehr??
what difference would that do?
unlimiter runs the game like it normally would so also opens maps like it should.
As long as there's a pass on it, it can't be opened. That is the encryption already
The problem would only rise if pass protected maps can be opened in the editor environment for preview purposes as volum suggested
what difference would that do?
unlimiter runs the game like it normally would so also opens maps like it should.
As long as there's a pass on it, it can't be opened. That is the encryption already
The problem would only rise if pass protected maps can be opened in the editor environment for preview purposes as volum suggested
Re: Map view
if one can open the map with a custom tool that is able to decrypt, then the step to modify the map or to reuse it is not far away. it is only a question of intellectual property 

- BLiNNeMaNS
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Re: Map view
the tool doesn't decrypt at all. The game does.
starting to wonder if you've ever tried tmunlimiter..
Anyways, we're kinda going offtopic..
______________________________
So here's the reason why the topic can be closed: once local play is enabled in final release, the problem is solved.
starting to wonder if you've ever tried tmunlimiter..
Anyways, we're kinda going offtopic..
______________________________
So here's the reason why the topic can be closed: once local play is enabled in final release, the problem is solved.
Re: Map view
No need to be offendingBLiNNeMaNS wrote:the tool doesn't decrypt at all. The game does.
starting to wonder if you've ever tried tmunlimiter..
Anyways, we're kinda going offtopic..
______________________________
So here's the reason why the topic can be closed: once local play is enabled in final release, the problem is solved.

I was only figuring out what could hapen or what had to be done if a encryption was used.
I could ask if you know what this means in return, but I don't.
Topic can stay on since the original question is good and should be discussed further.
- BLiNNeMaNS
- Posts: 422
- Joined: 04 Jul 2011, 22:24
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Re: Map view
ehr.. there's nothing offensive in wondering if your discussion opponent has expertise in the field he's talking of.
As i strongly had the feeling you were just trying to keep the discussion going without having background (coding/engine) knowledge.
As i strongly had the feeling you were just trying to keep the discussion going without having background (coding/engine) knowledge.
Re: Map view
And I had the impression you did not get my point, instead you probably think I'm against the unlimiter tool for some unknown reason. 

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