Search found 36 matches
- 25 Dec 2013, 20:48
- Forum: Support & Bug Reports
- Topic: Registering Steam keys
- Replies: 7
- Views: 7235
Re: Registering Steam keys
Oh, OK, So Steam keys CAN be used in the standard MP client, You just have to wait a while?
- 22 Dec 2013, 23:49
- Forum: Support & Bug Reports
- Topic: Registering Steam keys
- Replies: 7
- Views: 7235
Re: Registering Steam keys
OK, That clears a few things up; I have googled this and got pretty much the same response, But this seems about right. The only "link"s i can't make are how the Steam build of the MP client registers the key instantly, And also how you "link" your Steam account to your MP accoun...
- 20 Dec 2013, 16:26
- Forum: Support & Bug Reports
- Topic: Registering Steam keys
- Replies: 7
- Views: 7235
Registering Steam keys
Hi, I have a small issue regarding the Steam/Normal versions of TM2. I currently own TM2 Canyon and Valley from the Maniaplanet Metaboli store (The place it takes you when you buy it from the Maniaplanet site, I think it goes through Metaboli.) My friend bought me TM2 Stadium on Steam, Which i have ...
- 27 Jul 2013, 13:02
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 353915
Re: NadeoImporter [update 2013/07/08]
I've read through the documentation to see if any info has been added and i couldn't see anything about it; Can you please explain how to use lights on models? They only appear to work in Shootmania (As in they appear in the editor, But only in Shootmania do they actually appear when playing the map...
- 03 Jul 2013, 19:00
- Forum: Maniaplanet
- Topic: Maniaplanet Update #2 - feedback (#2.3 released)
- Replies: 334
- Views: 73085
Re: Maniaplanet Update #2 - feedback
Can somebody from Nadeo explain how to add lights onto objects? I noticed it in the update notes, I also posted about it in this thread, But there isn't any explanation on how to actually do it.
- 03 Jul 2013, 02:11
- Forum: Maniaplanet
- Topic: Maniaplanet Update #2 - feedback (#2.3 released)
- Replies: 334
- Views: 73085
Re: Maniaplanet Update #2 - feedback
Yeah, It might be because i've got the item type set to "DynaObject", Maybe what they meant is it works with static objects now; Below is what i've got in my item XML: <Item Type="DynaObject" Collection="Common"> <Phy> <TriggerShape Type="AABB" min="-0.4 ...
- 03 Jul 2013, 02:06
- Forum: Maniaplanet
- Topic: Maniaplanet Update #2 - feedback (#2.3 released)
- Replies: 334
- Views: 73085
Re: Maniaplanet Update #2 - feedback
I read in the changelog that you've added the ability to export lights with objects now; The object i had before that had a light in it doesn't crash the game anymore and the light does show up ingame, However when i actually play/test the map, Every light i've placed disappears. Is there a special ...
- 19 Jun 2013, 18:09
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 353915
Re: NadeoImporter
Ok, So it's not just me having the problem then :) I wish Nadeo would document these things a little more, Especially the CTD's with no error message. I've checked all the error logs in my Maniaplanet "user dir" and the logs seem to just contain status messages and memory addresses; None o...
- 18 Jun 2013, 22:56
- Forum: Title Pack & Custom Data Creation
- Topic: NadeoImporter [update 2019/10/09]
- Replies: 1023
- Views: 353915
Re: NadeoImporter
I've checked through this thread and i couldn't find anything on it, Are dynamic objects/items only supposed to work on Shootmania? When i click on the item in TM Canyon my game just crashes without an error message.
- 08 Apr 2013, 16:00
- Forum: Support & Bug Reports
- Topic: [TM2/SM/QM] Color grading usage (Mediatracker)
- Replies: 2
- Views: 3036