Search found 27 matches
- 28 Jun 2011, 23:13
- Forum: Track Editor
- Topic: The construction field
- Replies: 64
- Views: 18490
Re: The construction field
But remember, your original argument was that you were in favor of the 64^2 block field...which not only would overpower MOST machines if it were to be implemented, from the top on down, because you'd have a quartic increase, not just a squared increase, but would require, as well, MASSIVE recoding...
- 28 Jun 2011, 22:53
- Forum: Track Editor
- Topic: The construction field
- Replies: 64
- Views: 18490
Re: The construction field
If you want to use your high end computer to its full extent, go play Crysis or some other game that is designed no to run well on older machines. I have a mid to high performance computer with the processor being the slowest component and in fast action games (read: all real-time multiplayer games...
- 28 Jun 2011, 19:37
- Forum: Track Editor
- Topic: The construction field
- Replies: 64
- Views: 18490
Re: The construction field
Again, why bother? We play on dedicated servers. It's up to the server moderators to choose what tracks are and aren't on the server. If a server allows large file size tracks, then you simply don't play there lol. No reason to limit the game for everyone else just because some people's computers c...
- 28 Jun 2011, 18:42
- Forum: Track Editor
- Topic: The construction field
- Replies: 64
- Views: 18490
Re: The construction field
Because, Kakoii, Nadeo's trying to make the game as accessible to as many people as possible with as large a range of specs as possible. Did you not read what I said? Seems like you only read the first three words.. Allowing levels that require high-end machines only expands the range of specs, it ...
- 28 Jun 2011, 17:02
- Forum: Track Editor
- Topic: The construction field
- Replies: 64
- Views: 18490
Re: The construction field
I would also think there would be some complexity limit for custom geometry. Again, why bother? We play on dedicated servers. It's up to the server moderators to choose what tracks are and aren't on the server. If a server allows large file size tracks, then you simply don't play there lol. No reas...
- 28 Jun 2011, 08:25
- Forum: Track Editor
- Topic: The construction field
- Replies: 64
- Views: 18490
Re: The construction field
Size shouldn't matter really if Nadeo has built a good LOD and instance system. Making duplicates of objects as instances means the duplicates won't take extra memory to load. As it only needs to load the object once. And if we are going to be having custom geometry at some point, that would make a ...
- 12 Jun 2011, 04:35
- Forum: Trackmania 2
- Topic: Gameplay discussion
- Replies: 91
- Views: 16341
Re: Gameplay thoughts/discussion
I love the speed of the car, but I do hope to see some techy-er stuff spit out. I'm sure it will come one way or the other. I can foresee some frustrations from a driver's standpoint. The speed of the car, coupled with its lack of air control will make landing on tight roads a feat. One way map mak...
- 12 Jun 2011, 01:41
- Forum: Trackmania 2
- Topic: Gameplay discussion
- Replies: 91
- Views: 16341
Re: Gameplay thoughts/discussion
Yeah, I'm loving the visual quality of the game. The only thing bothering me is how much the cars frame wobbles side to side. Good thing I'm a third-person driver XD. As I can see it getting kind of annoying in first person view. Hopefully they'll have an option to lock the camera wobble in first-pe...
- 12 Jun 2011, 01:36
- Forum: Trackmania 2
- Topic: Less Means More?
- Replies: 23
- Views: 4867
Re: Less Means More?
$27.20 in AUD (Australian Dollar) Wait wait wait that ain't right thats a bit too cheap for the game :lol: Directly converting currency doesn't work for games sadly. Distributors in most countries have just set a general price range for games, instead of an actual currency conversion relation to ot...
- 12 Jun 2011, 01:14
- Forum: Trackmania 2
- Topic: Canyon: Screenshot/Video/Article Collection
- Replies: 622
- Views: 130134
Re: Screenshot/Video/Article Collection
In my opinion I dislike it to have block import right at the beginning. Because then everyone would import his own block and I can't drive ,,normal´´ maps. I think it's a good decision to wait for it a little bit and 2-3 month after it, when the blocks are used to, then you could add block import...