Now I come to the conclusion that convert maps from tmx is not working anymore.
OMG

Now I'm totally lost

So , does anyone know that its still possible to convert maps from TMUF to TM2 ?
And if so , how ?
And if not , Hylis HELP.

Moderator: English Moderator
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"C:\Program Files (x86)\ManiaPlanet\ManiaPlanet.exe" /computeallshadows /useronly /fullcheck /collections=Stadium /LmQuality=Default
The map save a ligthmap compressed(1024x1024), the local chache save the "full" resolution of the lightmap(4096x4096) in ultra.
It doesn't matter from where the map is started (local, multiplayer or title pack), the game uses the high quality lightmaps from the cache (if existing).
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[Hms] LightMapCache: Loaded local cache "BF020852C409D4E3"
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[Hms] LightMapCache: Can't find local cache "BF020852C409D4E3"
[Hms] LightMapCache: Loaded small cache "BF020852C409D4E3"
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Chunk Version: 11
Map UID: sL9h6GDCyumqtkNEmi5dd_FL3Aa
Environment: Stadium
Map Author: electron
Map Name: Unbenannt
Game Mode: Multi
Mood: Day
Decoration: Stadium
Deco Author: Nadeo
Map Type: TrackMania\GameplayEdit
Lightmap Cache: BF020852C409D4E3
Lightmap Vers.: 7
Title ID: TMStadium@nadeo
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38474C75863139989703241726A7F58A740F0B80A5F11013976645DA91710695_BF020852C409D4E3_Stadium_Day.Bump.LightMap.zip
CF6457CCE89B6C3BBCE99384A282D3F037CCFE94069C36AC89297B3EFE6A161D_BF020852C409D4E3_Stadium_Day.BumpIntens.LightMap.zip
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SET CurrentDir=%~dp0
cd "F:\Program Files (x86)\Steam\steamapps\common\ManiaPlanet_TMStadium"
"F:\Program Files (x86)\Steam\steamapps\common\ManiaPlanet_TMStadium\ManiaPlanet.exe" /computeallshadows /useronly /collections=Stadium /LmQuality=Ultra
pause
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