If people are calling Reign not an elite map then I guess the definition of an elite map has changed. I am fed of maps that are designed with 3 strong positions near the pole and the defenders are forced to camp there for the entirety of the round. I want maps to force defenders to move about depending on the attackers actions, or a map like reign in which the defence take forward positions because they are stronger and the attacker needs to fight their way to get to the pole area which is much more open. Yes as far as first impressions go, the main tactic is to rush, however if you are smart - you take highground and surpass the defence.
In order for defence to easily move around, I made a more compact map. i.e. if you know the attacker is behind the wall from your position, you should be safe to move (I did this without hindering movement and speed to get around). Hey and it might add some more tactical defensive gameplay to try box attackers in around the map. Or the attacker is teasing the defence and catches them out mid-rotation, in both situations you need to be smart!
I'm working on Reign v2, you will see a reduction of useless blocks for decoration, however I will do what I can to keep the map as nice looking as possible without hindering gameplay and framerates. You will see areas opened up slightly and I have already made some more changes to the main defensive setup (near spawn). So far the initial attacking start is relativity unchanged as a simple walljump to highground defeats a rush. (aka stop being such pussies and learn the map, most players I know have tried it with me and no longer have a problem with the start if rushed)
The map will be finished tonight, so if you are willing to help out with some feedback I missed out on then feel free to contact me in teamspeak or Steam, If I'm offline you can send me a pm in MX or these forums. You can now find v2
on MX, please offer feedback soon - as I am willing to make changes)