Elite mappool report Bug only !

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Rowxyy
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Re: Elite mappool report Bug only !

Post by Rowxyy »

novationx wrote:I dissagree.

I dont like the map agressive & I like some maps you removed. The most fair solution is to take the results of the poll into consideration.

Also, bringing back CC, ironfist or other old maps isnt a step forward! Those are maps from 2012. Its almost 2015 now. We have new blocks with loads of possibilities.

Look at EPL Ys by Kryw... Flying blocks, TP's, the complete map is floating, fog, different sky color. These are maps that I want. This new style. Not the 2012 Ironfist Style...


And listen: Ironfist is my favorite map! But the game evolved so the maps need to evolve too.
We'll not take the old maps like that, we have to rework them to 2k14 style :) We don't want to play like in 2012 xD Just we propose to get back some old old maps and mappers will put 2k14 style on them :)
novationx
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Re: Elite mappool report Bug only !

Post by novationx »

okay, then i love you again <3 ( but dont tell MaS )
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SIMOON
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Re: Elite mappool report Bug only !

Post by SIMOON »

Look at EPL Ys by Kryw... Flying blocks, TP's, the complete map is floating, fog, different sky color. These are maps that I want. This new style. Not the 2012 Ironfist Style..
.

You mean he totally destroyed and fucked the map?
But I agree, visualy it's more interesting for spectators.

By the way, no need to change a single map from the pack. Everytime, people are whining when a newpack is out, but they are not whining anymore 1 month after. They are just too bored to learn new strategies on new maps. And once more, I still don't know how you can say which map is cool and which is shit 1 week after the pack is out and giving some stupid reason (it's not a map for elite blabla, this map is too big blabla [even if we show them the map is as "big" as paladin], this map is weird and cie)
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djhubertus
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Re: Elite mappool report Bug only !

Post by djhubertus »

SIMOON wrote: people are whining when a newpack is out, but they are not whining anymore 1 month after.
Really? Players are allways whining about mappack to change to something better and playable. If not, then they are leaving SM, because for what playing without satisfaction when most of the cups are without prize?
SIMOON wrote:They are just too bored to learn new strategies on new maps. And once more,
Run, polefight, camp near pole. So much strategies.
SIMOON wrote:I still don't know how you can say which map is cool and which is shit 1 week after the pack is out and giving some stupid reason (it's not a map for elite blabla, this map is too big blabla [even if we show them the map is as "big" as paladin], this map is weird and cie)
In my opinion 10 plays are enough before rage.
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Rowxyy
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Joined: 04 Feb 2014, 16:32

Re: Elite mappool report Bug only !

Post by Rowxyy »

novationx wrote:okay, then i love you again <3 ( but dont tell MaS )
Hahaha xD He'll see that soon if he looks that conversation xD
Keremz
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Re: Elite mappool report Bug only !

Post by Keremz »

SIMOON wrote: By the way, no need to change a single map from the pack. Everytime, people are whining when a newpack is out, but they are not whining anymore 1 month after. They are just too bored to learn new strategies on new maps. And once more, I still don't know how you can say which map is cool and which is shit 1 week after the pack is out and giving some stupid reasons (it's not a map for elite blabla, this map is too big blabla [even if we show them the map is as "big" as paladin], this map is weird and cie)
I don't know this guy but he nailed it :thumbsup:

-
How can we be categorically against everything when it's been out since 1 week only? ._.
-

I dont like all maps but I think its good to have a new mappool. I can't be arsed to play old maps again. I can continue playing the old mappack if I have no choice but there I will side for changes.
At the end of the day these are just articulated walls and blocks, I don't mind modfying/replacing 2-3 maps tho.

Edit: But please tell me how can the mappool stay stable when there will be haters forever? if we decide to leave the old maps for good, remaking strategies for each new maps will take as much effort and time whatsoever the new maps agreed on..
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pksens
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Re: Elite mappool report Bug only !

Post by pksens »

When last map pack was released for ESL etc, it was obvious that Oldsun, Valley and Radiance were shit maps for elite. Only took 5 minutes to recognise this. And many months later, they still remain on my veto list. Sometimes you do not need 1 week+ to figure this out. Many people still veto this same way too.
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Wabbitface
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Re: Elite mappool report Bug only !

Post by Wabbitface »

If people are calling Reign not an elite map then I guess the definition of an elite map has changed. I am fed of maps that are designed with 3 strong positions near the pole and the defenders are forced to camp there for the entirety of the round. I want maps to force defenders to move about depending on the attackers actions, or a map like reign in which the defence take forward positions because they are stronger and the attacker needs to fight their way to get to the pole area which is much more open. Yes as far as first impressions go, the main tactic is to rush, however if you are smart - you take highground and surpass the defence.

In order for defence to easily move around, I made a more compact map. i.e. if you know the attacker is behind the wall from your position, you should be safe to move (I did this without hindering movement and speed to get around). Hey and it might add some more tactical defensive gameplay to try box attackers in around the map. Or the attacker is teasing the defence and catches them out mid-rotation, in both situations you need to be smart!

I'm working on Reign v2, you will see a reduction of useless blocks for decoration, however I will do what I can to keep the map as nice looking as possible without hindering gameplay and framerates. You will see areas opened up slightly and I have already made some more changes to the main defensive setup (near spawn). So far the initial attacking start is relativity unchanged as a simple walljump to highground defeats a rush. (aka stop being such pussies and learn the map, most players I know have tried it with me and no longer have a problem with the start if rushed)

The map will be finished tonight, so if you are willing to help out with some feedback I missed out on then feel free to contact me in teamspeak or Steam, If I'm offline you can send me a pm in MX or these forums. You can now find v2 on MX, please offer feedback soon - as I am willing to make changes)
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SIMOON
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Re: Elite mappool report Bug only !

Post by SIMOON »

You can follow me on facebook.
You can also find a lot of horns and crosshairs on on my FTP.
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Dommy
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Re: Elite mappool report Bug only !

Post by Dommy »

Ty simoon, today in my dream attacker had 5 armors, nucleus and wasn't able to walljump :lol: .
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