Questions & Answers Trackmania Turbo

Discuss everything related to Trackmania Turbo.

Moderator: English Moderator

kata78
Posts: 65
Joined: 02 Sep 2011, 04:15

Questions & Answers Trackmania Turbo

Post by kata78 » 24 Jun 2015, 14:48

I think we all read and saw a lot about Trackmania Turbo these days and many questions are there ...
so i want to start this thread with answers i already found and new questions i have ... i think you got some too ...

Questions already answered:

1.) On which platforms will Trackmania Turbo be available and when?
PC,PS4 and XBOX ONE.
Targeted release date : 1.12.2015 (on Homepage) ... 27.11.2015 (on amazon) ;)

2.) Which environments will Trackmania Turbo have?
Advanced versions of Stadium, Canyon and Valley plus ALL NEW LAGOON ROLLERCOASTER :1010

3.) Will there be crossover multiplayer between the platforms (PC,XBOX ONE, PS 4)?
Not planned ...

4.) Will there be dedicated servers? What about Maniaplanet?
Not in the way as in Maniaplanet, but you will be able to open a room with your playlist.
Maniaplanet 4 will follow with TM Lagoon as an environment in 2016 (?)

Now to the questions I have found no answers in the forums yet:

1.) Will you be able to import old maps from TM2 and change them for TM Turbo?

2.) If yes, will you be able to import maps with embedded custom objects?

3.) Will there be the possibility like in Maniaplanet 3 to create Maps with crossover car physics?
(Like make a map in Canyon with Stadium car etc...)

I am sure you have questions too .... Please discuss !

Edit: Sorry for no links, but i have no time to read that dozens of pages again. Pls correct Nadeo if
i rememberd something wrong or something has changed ...

Edit: Q & A summary here
Last edited by kata78 on 24 Jun 2015, 16:33, edited 1 time in total.

User avatar
Electron
Posts: 705
Joined: 15 Jun 2010, 18:02
Contact:

Re: Questions & Answers Trackmania Turbo

Post by Electron » 24 Jun 2015, 16:17

Please add links to the official answers from Nadeo!
kata78 wrote:1.) Will you be able to import old maps from TM2 and change them for TM Turbo?
Hylis wrote:
Toninus wrote:Will we be able to export tracks from Maniaplanet to Turbo ?
To export tracks would be complicated since various datas are expected to be different.
viewtopic.php?p=246801#p246801
Cerovan wrote:We'll give more information later on how the online will work and how the custom maps will be handled
viewtopic.php?p=247553#p247553

marios2000
Posts: 59
Joined: 24 May 2015, 21:50

Re: Questions & Answers Trackmania Turbo

Post by marios2000 » 18 Aug 2015, 00:37

@Nadeo: 1. Is there gonna be a free cam (cam7) wich you can choose to look where to go or (maybe)
where to cut ?
2. Is there any possibilty to get a CockpitView into TrackmaniaTurbo? It would offer a very nice speed
feeling and would be amazing for vr experiences.

User avatar
rat_in_car
Posts: 542
Joined: 05 Aug 2011, 18:12
Contact:

Re: Questions & Answers Trackmania Turbo

Post by rat_in_car » 20 Aug 2015, 09:32

My question - will new env(s) of TM Turbo be another Canyon/Valley/Stadium variation of the same physics with few variable changes? I mean annoying slowing down turns that makes buying gamepads for improve experience useless? Will be at least one env with very fast turning that gives pad players more fun with precission steering (or fast change direction) like in United environments?

User avatar
riolu
Posts: 1223
Joined: 15 Jun 2010, 18:39
Location: Germany

Re: Questions & Answers Trackmania Turbo

Post by riolu » 20 Aug 2015, 15:31

Handling of existing environments will remain untouched.

User avatar
rat_in_car
Posts: 542
Joined: 05 Aug 2011, 18:12
Contact:

Re: Questions & Answers Trackmania Turbo

Post by rat_in_car » 21 Aug 2015, 10:28

I was asking about new environment(s).

User avatar
Dommy
Translator
Translator
Posts: 1809
Joined: 25 Aug 2011, 21:45
Location: Poland
Contact:

Re: Questions & Answers Trackmania Turbo

Post by Dommy » 21 Aug 2015, 19:09

These are the same environments, just received new look and items. Only Lagoon is new, but it looks like it's mostly BayCar in Island 2.0.

User avatar
NJin
Posts: 696
Joined: 26 May 2012, 20:16
Location: Hamburg, Germany
Contact:

Re: Questions & Answers Trackmania Turbo

Post by NJin » 22 Aug 2015, 14:19

domino54 wrote:These are the same environments, just received new look and items. Only Lagoon is new, but it looks like it's mostly BayCar in Island 2.0.
LagoonCar is a Buggy Car and the other one is a JEEP
German Moderator || TM Turbo Moderator
Web: https://n-jin.eu/ || Facebook: http://fb.com/NJinTM || Discord: N-Jin#2809

Image

User avatar
Filipe1020
Posts: 952
Joined: 31 Dec 2010, 16:51
Location: Rio de Janeiro, Brazil

Re: Questions & Answers Trackmania Turbo

Post by Filipe1020 » 25 Aug 2015, 06:58

NJin wrote:
domino54 wrote:These are the same environments, just received new look and items. Only Lagoon is new, but it looks like it's mostly BayCar in Island 2.0.
LagoonCar is a Buggy Car and the other one is a JEEP
He didn't mean it by design, but by how the physics works.

User avatar
Demented
Posts: 1923
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Questions & Answers Trackmania Turbo

Post by Demented » 30 Aug 2015, 15:52

Will there be an open or invitational Beta Test for the Lagoon environment before it's release or will it be like Valley.
Also, will any tracks made with the TMT version of Lagoon be able to be transferred or converted to TM² Lagoon?
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 16GB DDR3
GPU: Geforce GXT 1060 6GB DDR5
Windows: 7 Pro SP1 64bit

Post Reply

Return to “Trackmania Turbo”

Who is online

Users browsing this forum: No registered users and 2 guests