Enviro-mixing in Turbo

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Dommy
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Enviro-mixing in Turbo

Post by Dommy » 28 Mar 2016, 01:10

Valley / CanyonCar
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Canyon / StadiumCar
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That was easy... :pop:
TGYoshi wrote:Obviously I had to try it immediately after release and it works the exact same. Lagoon magnetic roads don't work with other vehicles, Nando still blocks vehicle overrides on stadium.
MapEdit for TMT (also allows changing all blocks to ghostblocks, thus sort of allows easy blockmixing): (download here)
https://images.mania-exchange.com/other/MapEditTMT.zip
Bonus:
Also, don't tell me Turbo runs on "glorious new engine". It's ManiaPlanet 3.3, proof:
https://dl.dropbox.com/s/nhjypcv7h7bezg ... .18.36.png
Last edited by Dommy on 28 Mar 2016, 13:11, edited 2 times in total.
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riolu
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Re: Enviro-mixing in Turbo - coming soon

Post by riolu » 28 Mar 2016, 01:20

LOOOOOOOOOOOOOL

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Re: Enviro-mixing in Turbo - coming soon

Post by NJin » 28 Mar 2016, 01:20

And wheres hylis on this pic?
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Re: Enviro-mixing in Turbo - coming soon

Post by TMarc » 28 Mar 2016, 01:21

it was only a matter of time, eh!? :lol:
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Re: Enviro-mixing in Turbo - coming soon

Post by TheBigMiike » 28 Mar 2016, 02:00

???

Why are you saying "Coming soon" ?
domino54 wrote: Also, don't tell me Turbo runs on "glorious new engine". It's ManiaPlanet 3.3, proof:
https://dl.dropbox.com/s/nhjypcv7h7bezg ... .18.36.png
The only proof you give is that TrackMania Turbo is based on ManiaPlanet but it has been announced by Nadeo a long time ago...
domino54 wrote: No download for now.
Download of what ?
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Re: Enviro-mixing in Turbo - coming soon

Post by Florenzius » 28 Mar 2016, 06:37

You ripped game-files, imported to mp, done? :mrgreen:
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Re: Enviro-mixing in Turbo - coming soon

Post by i7mean » 28 Mar 2016, 09:07

Buy new game
Wait 3 days
Crack the game
*drops mike*
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Re: Enviro-mixing in Turbo - coming soon

Post by 011000010110111001101111 » 28 Mar 2016, 09:37

Funny how someone can just move a few files around and pretend that his is doing something.

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Blueplayer
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Re: Enviro-mixing in Turbo - coming soon

Post by Blueplayer » 28 Mar 2016, 09:56

Don't you just need to edit a value in the header of map file like in TMUF?^^

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Re: Enviro-mixing in Turbo - coming soon

Post by Florenzius » 28 Mar 2016, 10:05

Or just do it like me ;)
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