Enviro-mixing in Turbo

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SixelAlexiS
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Joined: 05 Aug 2011, 18:40

Re: Enviro-mixing in Turbo - coming soon

Post by SixelAlexiS »

I really hope that Nadeo will ban all the people that use this cheat, shameful.
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m0ritz
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Re: Enviro-mixing in Turbo - coming soon

Post by m0ritz »

I don't think that's a cheat at all. Everyone who plays the map drives the other car. Like it was the case in TrackMania United or even 2.
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matsilagi_tmu
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Joined: 25 Sep 2011, 21:24

Re: Enviro-mixing in Turbo - coming soon

Post by matsilagi_tmu »

HAH! I mentioned ways of getting this to work during the livestreams, looks like I was right when i predicted how it would work somehow.

Nice work domino54! Thank you for improving Trackmania Turbo.

Also, I think its more than moving files here and there from the last pic.
A court terme aprГЁs un myocarde corrГ©ler avec des changements de solubilitГ© de var il a Г©tГ© rГ©vГ©lГ© un effet trГЁs intГ©ressant qui a amГ©liorГ© l'Г©rection des hommes.
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i7mean
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Re: Enviro-mixing in Turbo - coming soon

Post by i7mean »

SixelAlexiS wrote:I really hope that Nadeo will ban all the people that use this cheat, shameful.
Well Nadeo won't think it's a cheat first of all, but it offers some more possibilities. Everybody drives with the same car on the same environment, it's not a real cheat, where for example people drive with the stadium car and you only with the Lagoon car. I mean, have you played TMUF ? (or maniaplanet tho)
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TheMisterMatt
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Joined: 18 Dec 2015, 15:47

Re: Enviro-mixing in Turbo - coming soon

Post by TheMisterMatt »

Now you have "hacked" the game domino54, TMT skins imported in TM² are only a matter of time !
matsilagi_tmu
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Re: Enviro-mixing in Turbo - coming soon

Post by matsilagi_tmu »

TheMisterMatt wrote:Now you have "hacked" the game domino54, TMT skins imported in TM² are only a matter of time !
I already ripped the models on Day 1, and someone is working on them already, it will take some time, but they will be there soon.
A court terme aprГЁs un myocarde corrГ©ler avec des changements de solubilitГ© de var il a Г©tГ© rГ©vГ©lГ© un effet trГЁs intГ©ressant qui a amГ©liorГ© l'Г©rection des hommes.
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Dommy
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Re: Enviro-mixing in Turbo - coming soon

Post by Dommy »

Image
011000010110111001101111 wrote:Funny how someone can just move a few files around and pretend that his is doing something.
Even funnier is the shitstorm I've started with this post. :pop:

Indeed, these are just maps with modified headers. To be more precise, these 2 maps are just challenges imported from TrackMania 2 title pack. As the default maptype in Turbo is RaceCE and ManiaPlanet maps are just Race, game won't adapt editor to Turbo test mode and run legacy scripts instead.
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Florenzius
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Re: Enviro-mixing in Turbo - coming soon

Post by Florenzius »

I made it easier and i found an easier way :) Look at my tuto. I have the old Replay screen etc
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disposableaccount
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Joined: 27 Dec 2014, 01:55

Re: Enviro-mixing in Turbo - coming soon

Post by disposableaccount »

once again the community add to the game what should been there in the first place making nadeo looks like total ass for not including mixing (and TMarc for trying to defend their decision), but i'm still worried about one thing
disposableaccount wrote:will the Stadium/Valley/Canyon car be able to use the magnetic roads the same way the Lagoon car can?
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TGYoshi
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Joined: 15 Mar 2011, 16:59

Re: Enviro-mixing in Turbo - coming soon

Post by TGYoshi »

Too slow!
Obviously I had to try it immediately after release and it works the exact same. Lagoon magnetic roads don't work with other vehicles, Nando still blocks vehicle overrides on stadium.
MapEdit for TMT (also allows changing all blocks to ghostblocks, thus sort of allows easy blockmixing): https://images.mania-exchange.com/other/MapEditTMT.zip

Too bad you've screamed it into the wild though, it'll probably be patched now.
=3
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