Hi all! A new Chase is coming!
We have just published a title called Stadium Chase, with many changes.
The new mode is closer to "time attack" in its structure. Players start whenever they want and will form teams of 2 to race for the best time. Do not panic: the good ol'chase is still available and is now called Chase Versus (in existing title packs, the script "Chase" still refers to Chase Versus for now).
And there is a dedicated ladder too, so prepare to become the best Chase player!
You will see many improvments in the rules and UX, like a new "wait/go" system or a simple way to find and leave a teammate, and the beloved quizz is replaced by a cute little checkbox (please tick it gently).
This goes along with a new set of cool maps to be presented during the usual Chase programs in the channel.
We cannot wait to see you play it and give us your feedbacks!
And as we say, keep calm, and wait for your teammate to cross the checkpoint!
Stadium Chase
Moderator: English Moderator
Re: Stadium Chase
And you can test out the Stadium Chase program on Trackmania Channels at 14h00 CEST and later, see the schedule here: https://www.maniaplanet.com/programs/17 ... /episode/1
Ubisoft Support
Your Player Page
More information about maniaplanet, support, contents, community activities: useful links
ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Your Player Page
More information about maniaplanet, support, contents, community activities: useful links
ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Re: Stadium Chase
Ohh, special ladder will be the killer feature I feel like. Nice work!
3080 RTX, Ryzen 3700X, 32GB RAM, Windows 11
Forum moderator, opinions are my own.
Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Forum moderator, opinions are my own.
Check out openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream and tweet.
Re: Stadium Chase
are custom checkpoints now working in chase?
we cant do rpg chase if this not fixed
we cant do rpg chase if this not fixed
- Dommy
- Translator
- Posts: 1901
- Joined: 25 Aug 2011, 21:45
- Manialink: exchange
- Location: Poland
- Contact:
Re: Stadium Chase
Nice Chase spin-off, it's really challenging and enjoyable.
I noticed a problem - sometimes the relay fails on the very first checkpoint, it shouldn't happen I guess.
I noticed a problem - sometimes the relay fails on the very first checkpoint, it shouldn't happen I guess.
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT
Contact me via GALAXY & PURSUIT DISCORD
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT
Contact me via GALAXY & PURSUIT DISCORD
- Florenzius
- Translator
- Posts: 2545
- Joined: 27 Jul 2014, 20:31
- Manialink: nickedit
- Location: Germany
- Contact:
Re: Stadium Chase
Indeed. Gives a special touch to Chase in general. Just some bugs were happening with - as dommy said - relays and also some respawn-bugs
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
___
MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Stadium Chase
This mode was really fun to play, but I wish there was a way to hide opponents, but not your teammate. And yeah some small bugs..
- killerboye
- Posts: 73
- Joined: 10 Apr 2013, 15:09
- Location: Belgium
- Contact:
Re: Stadium Chase
When will this be coming to other environments like Valley?
Also known as sKiLL~eFF. or just eFFecT
Re: Stadium Chase
The title has been updated with the following fixes :
- reduce the number of unexpected failed relay at first checkpoint, still investigating the source of the problem
- prevent failed relay on maps with multiple finishes when each player takes a different finish
- small UI fixes
- reduce the number of unexpected failed relay at first checkpoint, still investigating the source of the problem
- prevent failed relay on maps with multiple finishes when each player takes a different finish
- small UI fixes
Who is online
Users browsing this forum: No registered users and 1 guest