TM // Hunters 1.0 // New Pursuit spin-off!

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TM // Hunters 1.0 // New Pursuit spin-off!

Post by Dommy » 08 Nov 2016, 13:58

Hello again :3
I had plans to release this game mode back in February, but it finally came out yesterday. I'm presenting you the new Pursuit spin-off called Hunters!

How does it work?
  • Like in Pursuit, gameplay is focusing on catching players. Game requires 3 players to play.
  • Every player receives their unique Target. Your task is to catch your own Target in order to get +1 point.
  • Since everyone have their Targets, it means you are also a Target to a player called your Hunter (this player cannot be your Target or the player you just caught). If the mode is set to show the Hunter and they catch you, you will lose -1 point. Otherwise, you won't lose anything.
  • If you are hunted by someone, you have to wait 5 seconds standing still to respawn.
  • The game ends after someone reaches score of 25 points, or the 5 minutes time limit goes out. Player with the biggest amount of points after game ends wins.
Try it on our server
Nimz eSports is hosting the official and only server for Hunters game mode. Join us by clicking the link below: ... s_pursuit2

Source code
This game mode is not available for public download (yet).
However, you can browse libraries used by the game mode on my GitHub repository.

How to build a map
  • Game mode works best with maps created for Pursuit game mode.
  • You don't need to use a special map type to build a Pursuit / Hunters map.
  • It's highly recommended to use a multilap start block. Since finishing an point-to-point map respawns the player, multilap map will never do it, as it's played without lap limit.
  • Your map should be open and easy to drive on. Create some nice arena surrounded by some kind of border, which cannot be jumped over.
  • Avoid placing blocks that can be used to glitch inside of / under the map.
  • Try to avoid using turbo blocks on a both-way roads (use them for example for creating ramps).
OffZone plugin usage
Map creators can use the OffZone editor plugin in order to define spots at which players are automatically caught (to prevent glitching outside arena, etc.).
1. Download and install the OffZonePlacing.Script.txt in your Scripts\EditorPlugins\TrackMania folder. Restart editor, enter plugins mode (shortcut: P) and select OffZonePlacing to activate it.
2. Now, when creating your map, you can enter OffZone mode, like in ShootMania and edit the zones that respawn players. You can also make the plugin show these zones all the time, even when currently not editing them (for easier building).
3. You can even edit your map in ShootMania to add original, visual effect to your OffZones.
Note: The OffZone plugin will be soon implemented directly in Essentials editor plugin.
Last edited by Dommy on 08 Nov 2016, 16:20, edited 1 time in total.

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Re: TM // Hunters 1.0 // New Pursuit spin-off!

Post by Skyslide » 08 Nov 2016, 16:06

11/10 points
:clap: :yes:

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Re: TM // Hunters 1.0 // New Pursuit spin-off!

Post by Dommy » 09 Nov 2016, 18:46

It didn't take long time, but the necessary 1.1 update has came out yesterday.

Still an known issue:
Sometimes a new player joining the same is set as Target for already playing person, so that person doesn't have the target marker. Workaround: go into spectator mode and back to play if you can't see your Target's marker.
Hunters 1.1 (2016-11-08)
  • Fixed the problem causing the mode to instantly finish map when 3 players drive their cars in the same place.
  • Fixed issue with respawn countdown being cancelled after being caught.
  • New setting, which allows the Hunter to be hidden for their Target. When Hunter is visible, their Target loses 1 point when caught.
  • Players standing on the spawn block won't be able to get their own Target, neither become one for someone.
  • A player must be at least 5 meters away from another player to be able to be their next Target.
  • Now featuring ShootMania Galaxy killfeed notifications instead on-screen catch messages.
  • Experimental feature: Added ShootMania sounds to the game mode.

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Joined: 12 Oct 2011, 03:08

Re: TM // Hunters 1.0 // New Pursuit spin-off!

Post by Palteza » 10 Nov 2016, 11:50

This is a funny mode, give it a try :thumbsup:

Congrats for everything you do for this game ...

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