Maniaplanet 2019-02-28

Moderator: English Moderator

User avatar
Florenzius
Translator
Translator
Posts: 2509
Joined: 27 Jul 2014, 20:31
Location: Germany
Contact:

Re: Maniaplanet 2019-02-27

Post by Florenzius » 28 Feb 2019, 11:47

I doubt he's talking about riolu's pictures. In general, the shadows in MP are really pixelated and even worse at high distance. But I think that's less an issue of Anti-Aliasing
Creative Director at unbitn studio - 3D Modeler for Pursuit - ManiaExchange Crew - ManiaPlanet Beta tester and Translator
___
MB - AM3+ 970 Gigabyte GA-970A-DS3P
RAM - 16GB
CPU - AMD FX-8320E Enlight-Core
GPU - Nvidia GeForce GTX 960

User avatar
Sunspinx
Posts: 208
Joined: 15 Jun 2010, 15:38
Location: The Sun

Re: Maniaplanet 2019-02-27

Post by Sunspinx » 28 Feb 2019, 12:14

Yes, of course I meant the pictures only as an example. Exactly flo, because also shadows are rendered. So why are they so pixelated, despite ultrahigh setting ? I mean that looks totally shitty if the whole environment is very smooth by FXAA or SSAA but the shadows are totally pixelated. :)
I don't know, it's the mystery bug that unfix itself alone :mrgreen:

User avatar
Demented
Posts: 2316
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Maniaplanet 2019-02-27

Post by Demented » 28 Feb 2019, 16:11

Trying to save replays crashed my game to desktop three times. Twice on same track and once again on another track. Crash happened every time I tried to save a replay in Stadium. Haven't tried in other environments yet. Crash happens after choosing a file location and clicking save. Tried different locations with no success.
[EDIT]: Next day, after PC reboot, Save Replay in Canyon also CTD.

Also curious if the Ultra lightmap bug has been addressed yet or not. I ask because I have nearly 300 tracks uploaded that were calculated in Ultra and appear bugged to users who play them. If the issue is not yet addressed, Eyebo offered to convert them from Ultra to High for me.
Although as Eyebo pointed out to me the uploaded maps may be corrupted in a way that a fix may not resolve them anyway.
Last edited by Demented on 28 Feb 2019, 19:32, edited 1 time in total.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit

User avatar
tomekkaczaktm
Posts: 12
Joined: 18 Jul 2017, 10:55
Location: Poland

Re: Maniaplanet 2019-02-28

Post by tomekkaczaktm » 28 Feb 2019, 18:57

In the pursuit mode, when I enter the Island Car or Desert Car water, the game turns off.

User avatar
Miss
Posts: 2082
Joined: 05 Jan 2016, 11:34
Location: The Netherlands
Contact:

Re: Maniaplanet 2019-02-28

Post by Miss » 28 Feb 2019, 22:12

Get the logs version of the game (http://files.v04.maniaplanet.com/setups ... etLogs.zip) and try it again, then post your LogCrash file here.
1070 GTX, Ryzen 3700X, 16GB RAM, Windows 10
Forum moderator, opinions are my own. :thx:
Check out Image openplanet, the alternative ManiaPlanet & Turbo scripting platform! (Openplanet subforum)
I also stream on Twitch and tweet on Twitter.

User avatar
killerboye
Posts: 73
Joined: 10 Apr 2013, 15:09
Location: Belgium
Contact:

Re: Maniaplanet 2019-02-27

Post by killerboye » 02 Mar 2019, 14:33

Guerro323 wrote:
27 Feb 2019, 19:51
I think the reason that MSAA don't work with nice and very nice shaders is that these options may use a deferred rendering, while the others one use a forward rendering.
And deferred rendering + MSAA is hard to make + it can easily decrease performance a lot (worse than using SSAA)
Oh, interesting, thanks for the response.
Also known as sKiLL~eFF. or just eFFecT

User avatar
Chris92
Translator
Translator
Posts: 949
Joined: 15 Jun 2010, 13:22
Location: Vilshofen, Germany
Contact:

Re: Maniaplanet 2019-02-28

Post by Chris92 » 03 Mar 2019, 14:29

This map (https://tm.mania-exchange.com/tracks/vi ... nia-desert) causes a crash of the game and server (latest version for both) upon trying to load it.
Logs are attached
Attachments
ManiaPlanetLog-2019-03-03-14-25-21.txt
(186.14 KiB) Downloaded 1 time
LogCrash_0000000140D42BE2.txt
(186.14 KiB) Downloaded 4 times
Check out my Personal Twitter account!

User avatar
Demented
Posts: 2316
Joined: 07 Nov 2010, 13:17
Location: United States

Re: Maniaplanet 2019-02-28

Post by Demented » 03 Mar 2019, 15:58

Save replay - Crash to Desktop: Fixed.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit

trackmaster123
Posts: 6
Joined: 20 Feb 2014, 09:51

Re: Maniaplanet 2019-02-28

Post by trackmaster123 » 12 Mar 2019, 09:37

I've noticed that the icon generator for custom blocks are not working properly. It eighter renders it very tiny or not render an icon at all, also when I try to create a custom block based on the concrete turbo in Canyon, the game crashes.

Edit: The icon problem only happening with some of the Trench blocks from stadium.

Post Reply

Return to “MP4.1 REPORTS / BUGS / INFORMATION”

Who is online

Users browsing this forum: No registered users and 2 guests