Maniaplanet 2019-02-28
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- Florenzius
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Re: Maniaplanet 2019-02-27
I doubt he's talking about riolu's pictures. In general, the shadows in MP are really pixelated and even worse at high distance. But I think that's less an issue of Anti-Aliasing
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MB - B550 AORUS ELITE
RAM - 32GB
CPU - AMD Ryzen 5 3600XT
GPU - Nvidia GeForce RTX 3070Ti
Re: Maniaplanet 2019-02-27
Yes, of course I meant the pictures only as an example. Exactly flo, because also shadows are rendered. So why are they so pixelated, despite ultrahigh setting ? I mean that looks totally shitty if the whole environment is very smooth by FXAA or SSAA but the shadows are totally pixelated. 

I don't know, it's the mystery bug that unfix itself alone 

Re: Maniaplanet 2019-02-27
Trying to save replays crashed my game to desktop three times. Twice on same track and once again on another track. Crash happened every time I tried to save a replay in Stadium. Haven't tried in other environments yet. Crash happens after choosing a file location and clicking save. Tried different locations with no success.
[EDIT]: Next day, after PC reboot, Save Replay in Canyon also CTD.
Also curious if the Ultra lightmap bug has been addressed yet or not. I ask because I have nearly 300 tracks uploaded that were calculated in Ultra and appear bugged to users who play them. If the issue is not yet addressed, Eyebo offered to convert them from Ultra to High for me.
Although as Eyebo pointed out to me the uploaded maps may be corrupted in a way that a fix may not resolve them anyway.
[EDIT]: Next day, after PC reboot, Save Replay in Canyon also CTD.
Also curious if the Ultra lightmap bug has been addressed yet or not. I ask because I have nearly 300 tracks uploaded that were calculated in Ultra and appear bugged to users who play them. If the issue is not yet addressed, Eyebo offered to convert them from Ultra to High for me.
Although as Eyebo pointed out to me the uploaded maps may be corrupted in a way that a fix may not resolve them anyway.
Last edited by Demented on 28 Feb 2019, 19:32, edited 1 time in total.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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Re: Maniaplanet 2019-02-28
In the pursuit mode, when I enter the Island Car or Desert Car water, the game turns off.
Re: Maniaplanet 2019-02-28
Get the logs version of the game (http://files.v04.maniaplanet.com/setups ... etLogs.zip) and try it again, then post your LogCrash file here.
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- killerboye
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Re: Maniaplanet 2019-02-27
Oh, interesting, thanks for the response.Guerro323 wrote: ↑27 Feb 2019, 19:51 I think the reason that MSAA don't work with nice and very nice shaders is that these options may use a deferred rendering, while the others one use a forward rendering.
And deferred rendering + MSAA is hard to make + it can easily decrease performance a lot (worse than using SSAA)
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Re: Maniaplanet 2019-02-28
This map (https://tm.mania-exchange.com/tracks/vi ... nia-desert) causes a crash of the game and server (latest version for both) upon trying to load it.
Logs are attached
Logs are attached
- Attachments
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- ManiaPlanetLog-2019-03-03-14-25-21.txt
- (186.14 KiB) Downloaded 82 times
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- LogCrash_0000000140D42BE2.txt
- (186.14 KiB) Downloaded 83 times
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Re: Maniaplanet 2019-02-28
Save replay - Crash to Desktop: Fixed.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
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Re: Maniaplanet 2019-02-28
I've noticed that the icon generator for custom blocks are not working properly. It eighter renders it very tiny or not render an icon at all, also when I try to create a custom block based on the concrete turbo in Canyon, the game crashes.
Edit: The icon problem only happening with some of the Trench blocks from stadium.
Edit: The icon problem only happening with some of the Trench blocks from stadium.
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