If you wanted to go back to FTP here is what I would recommend.
Disclaimer: The purpose of any game is to make money so not all of this will be popular among normal players but keep in mind my goal here is to propose something that allows as much creative freedom but would benefit Nadeo enough to allow the game to be free. Not to just give players everything they want at Nadeo's expense.
First require server operators pay some fee for the server, even if its only a one time fee, even if its only 5 bucks, this will help keep down excessive server counts and generate SOME income. A cash (not copper, not planets) fee monthly to list the server would also be acceptable. (So long as it did not exceed 15 bucks a month but honestly should only be like 5ish (usd). You could even get really clever and let people configure and launch this dedicated server through the game UI and then all kinds of non-savvy users could pay and host their own servers.
Re-Partner with an add based company for billboards and whatnot in game, I actually thought that was pretty cool. I know this didn't work out long term last time but keep reading.
Make your own map/car/skin/block/texture market for this hypothetical future game and (bare with me) lock the game down so people must use your market. While tracks and cars could cost planets, and you earn planets like LP, you could also buy planets for cash. (Think like Riot Points in League) Even if you wanted to make tracks and cars or skins free... make players buy "Garage Slots" to store cars, since you control the market you have some quality assurance (at least for cars/skins), and the content creators could get a minor kickback in planets. Same with Tracks, maybe give 4 Track slots for storage for free, but charge planets to expand how many tracks you can save. Since tracks could be free, people could play any map they want and then delete it but server owners, map makers, and collectors would buy tons of space to store maps. (even if it was cheap like... 50c per map slot / 5 bucks for 10map save slots) I would easily buy 200+ map slots and probably at least 10 car slots. (so that works out to 110 bucks at least) + 5 bucks a month for my server... see it adds up! That doesn't even account for add revenue. You could also produce and publish numerous paid expanded campaigns on your own.
Some random advice if you ever want to do FTP again.
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Re: Some random advice if you ever want to do FTP again.
This kills the competitive community. This is a fact. "Making money", maybe, maybe not. It's risky and you're putting your reputation on the line. Also I'm confused as to why you suggest this, considering you complained about paying coppers for freezone servers in your other thread in the TMT forum?
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Re: Some random advice if you ever want to do FTP again.
I hope this will never happen, sry 

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Re: Some random advice if you ever want to do FTP again.

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Re: Some random advice if you ever want to do FTP again.
This would not kill the competitive community... A similar model works in pretty much every moba.Miss wrote:This kills the competitive community. This is a fact. "Making money", maybe, maybe not. It's risky and you're putting your reputation on the line. Also I'm confused as to why you suggest this, considering you complained about paying coppers for freezone servers in your other thread in the TMT forum?
The problem with coppers is that there is basically no way to acquire them without donations, there really aren't enough players to get enough coppers to get started without begging people for them. :/ At least as far as I know. Also this is putting an arbitrary coppers collecting system on top of people having already paid for the game for effectively no reason, what I suggest in the F2P model is different. You haven't already paid for the game, your not having to micromanage a vaporous currency as an administrator.
Last edited by Naveronasis_TM2 on 08 Apr 2016, 17:54, edited 1 time in total.
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Re: Some random advice if you ever want to do FTP again.
I didn't say I wanted it to happen, Just saying that if they did want to go FTP/F2P I would do some/all of these things. The issue isn't "what do we want" or even "in an ideal world" the thing is other competitive esports games are pretty much all F2P. So looking at what could be percieved as competition how could Nadeo adapt to compete in that market on the same terms.HYPE wrote:I hope this will never happen, sry
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