xGEKKOx wrote:All F2P games have accounts with money in their servers (even if secured with cascade for local).
So all. The future is F2P.
Well, SM isn't Free to Play (I had to think about what you meant by F2P for a while) and problems like that will not occur. Also, not very many people run Trackmania servers as businesses like you.
BLiNNeMaNS wrote:actually that's not hacking.
BLiNNeMaNS wrote:in reference to fps those are called cheaters. no clue what fps you played, but i never heard about people who installed a script being called hackers.
Sure, but cheaters have typically called hackers in the games that I have played where they are prevalent (specifically Combat Arms). While this may not be the right definition, it is a common usage. Additionally, you should be careful using the term "script" in association with cheaters because many id software and Valve games have console script functions that are not cheating in anyway. whereas "cheaters" or"hackers" would normally use external executables to modify the streaming game content.
Ripbox wrote:What i was getting at was that if it was online only that someone on the Scene would obtain the game executable and hack away at its code to enable Private Server Play (totally independent from Nadeo servers)...
My point being that the restrictions will only impose a bigger challenge to the pirateers/hackers to make the game freely available to the masses thus reducing potential sales to Nadeo
SM neither has a monthly cost like an MMO or a high initial cost like COD and I personally think price point is one of the main reasons why folks set up alternate servers. Additionally, while these servers may mean loss of profit, they still generate publicity for the game and "get the word out" which is good.