despite of all the hate and flames along the past because of decreasing online players, the talk about TM2 being not eSport-usable, etc. I started to think about a more positive approach. Sorry, if there's a similar thread somewhere...
So I was wondering: What can be done to bring TM back into the (bigger) eSport world?
I'm no one special: I was playing TMN in the past for a couple of years, together with United from time to time. With TM2 I wanted to increase my skill level a bit more to start competing in some eSport competitions, because TM2 is more fun to me and nowadays I put a lot of time into it (even if it still takes a lot of it). At least I don't care too much about less or more players: If there's at least just 1 other player and myself, we can do a competition!

But at these times the number of players at some eSport cups (like ZOTAC) are getting less players, many people say that TM2 is not too attractive for the eSport and all that, because the so-called "eSport-pushers" like some potential sponsors together with Nadeo etc. hesitate to bring TM2 into the the bigger frame. That's maybe right, but I think it's not a matter of a new environment like a new stadium and all that. No matter if it's TM or Need For Speed with its arcade style, Forza with its simulator style, etc.: Fact is, that in the eSport sector it's very hard for a racing game to get more attraction. At the same time that's funny, because the numbers of sold racing games are much higher than a lot of the "famous" eSport games like Starcraft. Sure, not every TM player wants to enter an eSport competition, but the relationships of the sales to the users are very strange. Also there are more racing games sold for consoles like the PS3 etc. then for PCs, which are still not used for online gaming as much as PCs do.
I can understand Frost's (and some other's) frustration a lot, but we have to see: TM is not Starcraft. Sure, in the past TMN was in the top 4/5 of the so-called "known eSport games", but unfortunately that won't work anymore. Making a living through TM in eSport is not possible. Racing games played at eSport competitions in general (TM, Forza etc.) are decreasing a lot, and I think the reasons are very wide and diverse.
The most important thing to be attractive for the eSport as a game seems to be (so I found out as a marketing working guy): It has to be entertaining for the spectators, so that events could bring up more sponsors a.k.a. money. Sometimes it seems to be also a matter of the rules to low the "entertaining" factor of a racing game: At Forza (a racing simulator) the spectators decreased rapidly after the "collisions off" rule (no collisions with other cars, like at TM). No crashes, no entertainment. This is how the crowd works since the first chariot races in the ancient rome.

On the other side, take a look at Crazyracing Kartrider, which is played in Korea by millions online, together with some bigger eSport teams etc.: Simple as Mario Kart, easy to understand and all that (and to me ugly as hell and not really comparable to any TM title), but why has this game so many players? Maybe because it's Korea (WAY more game players than in Europe) and - speaking from the view of the typical spectator - maybe because of it's game play (you can shoot the opponent, etc.). Also on the other side something else seems strange: Racing games are very easy for people to understand and to follow live without being a total noob. I still can't (and won't) get how SCS or Dota works exactly to watch it with fun and excitement, and it's also not too easy to follow an 4vs4 at CS at first.
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Time for some irony:

Following now all the aspects at the actual "bigger" eSport, the future for a new TM title should have:
- the cars could crash against each other + a funny (not too real) damage model
- you can shoot or manipulate the opponent with a cannon or a baguette

- longer maps, multilaps with changing obstacles
- points for "hardest drift", "best crash" and "fastest kill"
- 2 player modus: driving AND mapping at the same time!
- 3 different races (humans, maniacs, frosts)
- customizable avatar figure
- editors for maps and cars like today
...and it shall be called: "TMwar" !

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OK, OK...

So what is left to do? Here are some of my thoughts:
For us as players who want to play & compete:
To drive, on and on. To have fun, even on empty servers and tiny comps with just you and your 3 friends.To build up own cups like the Planets Millions Cup. To feed the community however we can. Trying to give the game developers recently feedback about what's going on and what could be done better, because they don't look to close to the players anymore (to get in touch as directly as it can be, not just as a thread in a forum). Even some LAN sessions like in the good ol' days! But at least, it belongs to people from the community to persuade event organisators, sponsors etc. to make something happen (@ Frost: OK, Nadeo sucks, but why don't ask your own sponsor to make/sponsor an TM2 event?). And at least: If nobody does something for you, you have to do it yourself.
For the money-givers, event managers, potential sponsors etc.:
See the potential. Push it more. Make an event interesting for the players AND for the spectators. Throw in some prices (it hasn't to be a real BMW M5 like at Forza some years ago! Or maybe yes?

A short example: In skateboarding in the early 90s (which was a lot smaller than today, less skaters, 500 $ 1st price at a pro contest for guys like Tony Hawk!) we had the same problem (I skate since '91), until the bigger events came up. With the X-Games event (hated at first but than later accepted by the skaters) skateboarding went more and more into the media and also a lot bigger. Starting as "fun sport" for kids and outsiders, skateboarding is taken serious nowadays like nearly every other sport with bigger sponsors and 100.000 $ prices at pro contests.
For Nadeo as a company it makes now finally (and financial) more sense to step into the eSport arena with a shooter and a strategy/quest game, which's great I think (and also TONS of work), but I hope that they wouldn't forget us one day: The racers!
Drive On!
*bandit