Basic questions are asked over and over again, so here's a basic tutorial which will get you started
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Tutorial : Shootmania Map Editor (Basics)
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- TStarGermany
- Posts: 466
- Joined: 15 Jun 2010, 11:05
- Manialink: creative
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Re: Tutorial : Shootmania Map Editor (Basics)
Thank's man 

Re: Tutorial : Shootmania Map Editor (Basics)
nice 
should be sticky

should be sticky

Re: Tutorial : Shootmania Map Editor (Basics)
Indeed for the sticky
Re: Tutorial : Shootmania Map Editor (Basics)
Stickied. 

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Re: Tutorial : Shootmania Map Editor (Basics)
What is the estimate calculation time for 'high quality' shadows ? Just some average, to know what can I expect.
- TStarGermany
- Posts: 466
- Joined: 15 Jun 2010, 11:05
- Manialink: creative
- Contact:
Re: Tutorial : Shootmania Map Editor (Basics)
Well, try it out. For my large maps, calculating high quality took 2-3 times as long as default !
Re: Tutorial : Shootmania Map Editor (Basics)
I know that it is 2-4 times longer, yet, I hoped someone can offer me estimate in hours, for an average map. I just like to do everything top notch, yet I am unsure, whether it is possible for me to do so, time-wise.
Re: Tutorial : Shootmania Map Editor (Basics)
It's a matter of minutes. In TM, which uses the same engine, a highly detailed map takes no more than 5 minutes for normal quality shadows,.so I'd put high quality to 15 mins at the very most.
eyebo wrote:I know, it's hard to improve on perfection.Ouwe wrote:Canyon was, is and will be the last item I bought from Nadeo.
Re: Tutorial : Shootmania Map Editor (Basics)
Cheers mate, then I should be able to render them not in a long period of time as well.
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