Title packs documentation

Discuss everything related to custom data creation.

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nuls
Posts: 31
Joined: 17 Aug 2011, 09:55

Re: Title packs

Post by nuls »

how i can delete an own created pack, in the "create a packet" area??
Bladinium
Posts: 40
Joined: 07 Sep 2012, 14:35

Re: Title packs

Post by Bladinium »

miss
User avatar
darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

Re: Title packs

Post by darmaya »

Hello everybody,
I was successfull in creating the title but.... when i launch the solo campaign, correctly it appears with my 3x3 maps, but if i click on any map,
.. appear the vertical title that fly to the left side
.. then a black screen appear with just the cursor arrow still working.
If i esc, it exit the black screen and return correctly to solo Campaign.
Image
There is the code:

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>
<maniaplanet_title version="2">
	<id>Map-in-a-BOX@darmaya</id>
	<name>Discesa</name>
	<desc>Objects + Maps + Title</desc>
	<url></url>
	<base>TMCanyon</base>
	<packaging>
		<image name="PackImage.jpg" />
		<logos name="Logos.png" />
		<collection>Darmaya</collection>
		<sortindex>100</sortindex>
	</packaging>
	<menu>
		<background_image name="MenuBg.jpg" />
		<background_replay name="" />
		<header name="MenuHeader.png" />
		<music name="" />
		<manialink url="" />
		<color rgba="" />
	</menu>
	<music folder="" />
	<editor>
		<maptype name="" />
	</editor>
	<solo>
		<medals>27</medals>
		<!-- either campaign or playlist-->
		<mode name="Campaign" />
		<campaign folder="My Campaign\MIB\" />
		<playlist name="" />
	</solo>
	<network>
		<mode name="" />
		<playlist name="" />
	</network>
	<splitscreen>
		<mode name="" />
		<playlist name="" />
	</splitscreen>
	<files>
		<file name="Maps\My Campaign\MIB\1-White\Discesa.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\1-White\Pantano_Ondulato.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\1-White\Traccia_Liscia.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\2-Green\Discesa_Rounds.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\2-Green\Pantano_Gibboso.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\2-Green\Traccia_Ondulata_3.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\3-Blue\Discesa_Mushroom_Black.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\3-Blue\Saliscendi_Rounds.Map.Gbx" public="false" internal="false" />
		<file name="Maps\My Campaign\MIB\3-Blue\Traccia_Dirt.Map.Gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\0_Environment\two_mountains.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\0_Environment\vulcanoid.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\0_Environment\vulcanoid2.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\0_Environment\world.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_16x16x1_Concrete.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_16x16x1_Dirt.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_16x16x1_Stone.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_16x16x1_Wood.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_32x32x1_Concrete.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_32x32x1_Dirt.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_32x32x1_Stone.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\1_floor_base\Block_32x32x1_Wood.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_0.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_1.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_2.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_3.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_4.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_5.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_6.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_7.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_8.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\2_floor_ondulation\floor_ondulation_9.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\atoll.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\atoll_small.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\islands.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\islands2.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\mesa.ObjectInfo.gbx" public="false" internal="false" />
		<file name="Blocks\Canyon\3_traces\traccia.ObjectInfo.gbx" public="false" internal="false" />
	</files>
	<mod name="" />
	<gameplay_features>0</gameplay_features>
</maniaplanet_title>
In addition, if i copy the title pack on a second computer, the title corrrectly install in ManiaPlanet, it run, but it say "Title not playable"

Any idea?
Image
User avatar
xbx
Nadeo
Nadeo
Posts: 1289
Joined: 14 Jun 2010, 17:35

Re: Title packs

Post by xbx »

darmaya wrote: In addition, if i copy the title pack on a second computer, the title corrrectly install in ManiaPlanet, it run, but it say "Title not playable"

Any idea?
nope, I don't see any obvious mistake.
can you send me the title.pak (via MP) so I can check what is missing to make it playable?
Fadden
Posts: 181
Joined: 10 May 2011, 18:21

Re: Title packs

Post by Fadden »

darmaya wrote:

Code: Select all

<mode name="Campaign" />
The attribute name of the mode tag expects a Script, no ? If you have no script it seems you have to leave this blank.

There is the same problem of black screen when the script has errors and can't be compiled.
Elle est où la poulette ?
User avatar
darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

Re: Title packs

Post by darmaya »

Thank you for your kindly answers.
I Started from scratch with a more modest Title and i was successful.
I suppose my objects was messy, my fault..

@Fadden: i removed the Campaign parameter, and it works. TY!
@xbx: thank for your offer, i'll keep for some future... :)

Sneak preview...
Image
Image
User avatar
darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

Re: Title packs

Post by darmaya »

After a week of tests i draw this Title WorkFlow to keep trak of the proceeding of the Title building process.
Corrections and suggestions are welcome...
(Click link for larger image)
http://darmaya.net/tm/img/jpg/Mania%20P ... rkFlow.jpg
Image
Image
User avatar
darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

MIB Title Pack

Post by darmaya »

THIS TITLE WAS RETIRED BY AUTHOR---
---------------------------------------------
MIB(MAP-in-a-BOX) is an innovative way to build maps for Trackmania Canyon: each MIB package contains special objects designed to be mixed together to build a map with just 3 objects.
The MIB Vol.1 includes 24 Objects, 1 Solo Campaign and 9 Maps made exclusively with MIB Objects
There are 3 Layers:
  • Environment Layer - 5 objects - 1 model, 5 textures, 1 material - 1 volcanic plateau
    Surface Layer - 11objects -4 models, 4 texture - race surface in different Texture and Material (Concrete, Dirt, Stone).
    Traces Layer 1- 1 objects - 3 models - 4 textures - traces to delimitate the path
Image


***This title was inspired by the work of Mehu and his Title RAID***
Last edited by darmaya on 03 Dec 2012, 12:05, edited 2 times in total.
Image
The_Big_Boo
Posts: 1026
Joined: 15 Jun 2010, 15:46

Re: Title packs

Post by The_Big_Boo »

I'd like to test but download links seem to be dead :?
OS: Win 7 Pro x64
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CPU: Intel i5 760 @ 3.6GHz
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Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: Title packs

Post by Tipiizor »

I've got a question about Title Packs.
Is it possible to edit the way people get point in the ladder ?
Could be really nice.
OS: Windows 7 Ultimate x64
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