TM2 controller support?

Discuss everything related to Trackmania 2.

Moderator: English Moderator

Ghinao
Posts: 6
Joined: 07 Apr 2011, 18:12

TM2 controller support?

Post by Ghinao »

Does anyone know what kind of controller support to expect from TM2? I love TM, but the controller support is kind of weak. My controller is recognized, but my arrow keys are far more precise. I suppose it could have something to do with how touchy the steering can be. :D
User avatar
Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
Contact:

Re: TM2 controller support?

Post by Trackmaniack »

Naturally as Nadeo makes more games, their skills will only improve. I would assume, since TMUF was really only a "combo pack" of the previous TMs, with only some minor retooling to the graphics and smoothness, you can expect a big jump in the hardware, so to speak, of TM2.
WIP
User avatar
_w_i_b10hanno
Posts: 76
Joined: 06 Apr 2011, 20:27

Re: TM2 controller support?

Post by _w_i_b10hanno »

Yes I think analog accelerating could be possible,but I hope it won't be neccessary toset the fastest times ;)
Discovered
TMO in December 2005,
TMN in April 2007,
TMU in January 2008 ,
Forever in April 2008,
TM2: Canyon in August 2011,
TM2: Stadium in February 2013
TM2: Valley in June 2013
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: TM2 controller support?

Post by tcq »

_w_i_b10hanno wrote:Yes I think analog accelerating could be possible,but I hope it won't be neccessary toset the fastest times ;)
I guess one of the best thing at TM is, that it is pretty simply if you take a look at the steering settings. Usually, you are able to drive pretty nice and fast (depending on the environment) just with forward, left, right and brake. And this simplicity is it what made TM so successful. So i hope they won't change much at this.
User avatar
_w_i_b10hanno
Posts: 76
Joined: 06 Apr 2011, 20:27

Re: TM2 controller support?

Post by _w_i_b10hanno »

Manual shifting xD Never ever gearbug again :D
Discovered
TMO in December 2005,
TMN in April 2007,
TMU in January 2008 ,
Forever in April 2008,
TM2: Canyon in August 2011,
TM2: Stadium in February 2013
TM2: Valley in June 2013
User avatar
zixxiz
Posts: 80
Joined: 10 Apr 2011, 21:48

Re: TM2 controller support?

Post by zixxiz »

I don't mind some quality controller support, but when it gets to the point that users with analogue controllers begin to get a significant advantage the game loses its fun for those of us who like to use a keyboard, especially if initially we have only a couple environments (and they have a large benefit from controllers).
ionian
Posts: 280
Joined: 15 Jun 2010, 11:43
Location: UK
Contact:

Re: TM2 controller support?

Post by ionian »

zixxiz wrote:I don't mind some quality controller support, but when it gets to the point that users with analogue controllers begin to get a significant advantage the game loses its fun for those of us who like to use a keyboard, especially if initially we have only a couple environments (and they have a large benefit from controllers).
All the tmu enviros have great keyboard support, thanks to some clever thinking when programming the speed the wheels turn when you steer. I can't imagine that this will change for tm2 (if they've got it right in the past, why change it) but analogue inputs (pads, joysticks and wheels) will always have an advantage on some blocks.

I know some people have been playing with kb for years, but an analogue input offers such an advantage on almost all racing games - it surprises me how many people are unwilling to change. You wouldn't type an essay with a joystick, why drive a car with a keyboard?

As for specific controller support - as long as I can still tweak the sensitivty and deadzone settings I will be happy. I don't want to have to use a default setting just because an xbox pad is supported!
Image | dr.ionianá…• | Digital Racers Forum
User avatar
_w_i_b10hanno
Posts: 76
Joined: 06 Apr 2011, 20:27

Re: TM2 controller support?

Post by _w_i_b10hanno »

I hope that analog controlers won't be needed, it's fine with analog steering and manual acceleration/brake. I think otherwise the stadium from nations would have never been that successfull if there was analog acceleration^^
Discovered
TMO in December 2005,
TMN in April 2007,
TMU in January 2008 ,
Forever in April 2008,
TM2: Canyon in August 2011,
TM2: Stadium in February 2013
TM2: Valley in June 2013
User avatar
nickrev
Posts: 29
Joined: 06 Jul 2010, 14:47

Re: TM2 controller support?

Post by nickrev »

I'm pretty sure that ubi will at least add support for the xbox 360 controller they do for almost all their pc games.
User avatar
Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
Contact:

Re: TM2 controller support?

Post by Trackmaniack »

I'll agree with you on the controller support--but I hope Ubi doesn't try to have too much of a say in TM...they already killed one of my favorite RTS games when they integrated their company--I don't want to see Nadeo take the same road.... :-?
WIP
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 1 guest