IPL6 - Map list and Discussion

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pksens
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Joined: 11 Sep 2012, 13:12

Re: IPL6 - Map list and Discussion

Post by pksens »

The Bad:
Breach - Played a couple of versions of breach, didn't see the other 8?!. One was alot nicer than the other (4 pillars around the pole), but it's mainly a fun tarzan style map. Which is nice - but for competitive games? Questionable. Chances are most people played on a bad version and we can't have a decent discussion on it for that reason.
ProvingGround - not good enough - it's a small style map with not much to say about it in a positive fashion. Bland is perhaps the best way to describe it. No tweak will help it, design is flawed.
Rust - Maybe it's just this castle tile set. xd. I think it's also bland. Again a map centered around the railpad, I am not a fan of any map like this (Swift f.e.), so no vote for me.

The Okay:
The Switch - This, a wide flat style map, doesn't have a lot going for it but it's size and layout offer it for some smooth attacking, whilst there being enough objects around for defenders to keep rotating instead of being static. It could maybe do with a couple of more tweaks, perhaps I'm already on an outdated version too.
DayBreak - Again I've seen different versions, one with strong defensive cages in the front middle (too powerful?) and another with a rail window opening to negate going side route. If anything, it's sized appropriately and similar to the Switch you can choose to play your way through the middle defensive lines or opt to go around the side. Tbh it would need a few tweaks to make it more interesting.
IronFist - It's got a nice look to it but it's a little problematic - being that it's quite narrow and the only viable alternative other than sharpshooting over tiny pixel ledges and gaps (think TheCastle), is to go around sides which have obvious dangers. One being an easy jumppad pick off (if only sound worked it'd be 100% shut down!) and the other having a steep hill to slowly push up. Tweaks would help out.

The 'I Like'
Spitfire - this ones pretty decently laid out, has a railpad in an not too overpowered position and offers plenty of options for an attacker to advance around the map. Initial games there have been fun at least, version I played didn't have 2 frontal cages which is a good choice since that was so easy to lock down.

Opinions will change of course over the days ahead, but that's how I feel after a solid couple of gaming sessions. Some may get promoted, others demoted. :D
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Talespin
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Joined: 12 Oct 2012, 04:20

Re: IPL6 - Map list and Discussion

Post by Talespin »

@godson I just talked to cl0ck and his opinion is that Breach is too easy to attack on, while your opinion is it's too easy to defend. We talked about what changes could be made but the overall consensus was it just needs to be tested more. Most peoples opinions are too varied and actually contradict each other a lot of the time. I will say it is different from most maps but I think a lot of people just haven't put the time in to figuring it out.
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nAka
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Re: IPL6 - Map list and Discussion

Post by nAka »

The problem is here in EU more than US :)
IPL is coming soon and we are still playing on this shits maps from the alpha like archways and thecastle.
Maybe find a solution to do polls with a map list for next official maps for next months or something like this or even make a site for ShootMania eSports organisation.
But yes ShootMania players have to accept Map pool changes.
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cl0ck
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Joined: 26 Sep 2012, 16:49

Re: IPL6 - Map list and Discussion

Post by cl0ck »

nAka wrote: Maybe find a solution to do polls with a map list for next official maps for next months or something like this or even make a site for ShootMania eSports organisation.

You weren't aware of the poll that IPL did yesterday regarding the map list?

http://polldaddy.com/poll/6837403/
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SIMOON
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Re: IPL6 - Map list and Discussion

Post by SIMOON »

cl0ck wrote:We haven't seen ANY "new" maps made by European's that are under consideration, why is that? Surely they've made some, no? Is anyone from IPL on regular contact with them? Why is it that limited amount of feedback that has seemed to be heard regarding the new maps by IPL has been American? What do the euro's think about the maps?
Some European are making good maps, but we always see the same maps on every tournament.
And most of team are too narrow minded to test new maps in pracc. That's why EU won't change anything.
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cl0ck
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Re: IPL6 - Map list and Discussion

Post by cl0ck »

Maybe IPL should be hosting the same sort of "new map cups" in EU that they're hosting in NA? Why isn't that happening?
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SIMOON
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Re: IPL6 - Map list and Discussion

Post by SIMOON »

We havn't to blame IPL since we already got many ESL cup in Europe.
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aKmzzz
Posts: 6
Joined: 23 May 2012, 17:10

Re: IPL6 - Map list and Discussion

Post by aKmzzz »

Remove the grids (wallhack) and all maps are fine.
Riceone
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Joined: 30 Sep 2012, 10:54

Re: IPL6 - Map list and Discussion

Post by Riceone »

bad maps, except 1-2 big american dream. :thumbsup:
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Cerovan
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Re: IPL6 - Map list and Discussion

Post by Cerovan »

SIMOON wrote:Some European are making good maps, but we always see the same maps on every tournament.
And most of team are too narrow minded to test new maps in pracc. That's why EU won't change anything.
I know that Drakonia (which admin several cup in Europe, like the Gamers Assembly and more french Lans (AnjouGames for example too)) will change (partly) the mappack in the coming weeks.

It needs time to mapper to make good Beta 2 maps, that's why it take more time than usual to change them.
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