Follow the guide here. It should make the steps clearer.
http://forums.guru3d.com/showthread.php?t=357956
Running TM2 with MSAA instead of FXAA
Moderator: English Moderator
Re: Running TM2 with MSAA instead of FXAA
What is a compatibility bit? What does it do? Where did you find that one?flidd:
Add this code to the antialiasing compatibility line 0x004032C5
The nVidia Inspector appears to be an expert Nvidia control panel. Looks neat. What does one do with all of those settings!?
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- Joined: 02 Jan 2013, 17:31
Re: Running TM2 with MSAA instead of FXAA
idk about about everyone else but i didnt find the compatibility settings with the newest version. so i downloaded an older version and there it was!Gradio wrote:What is a compatibility bit? What does it do? Where did you find that one?flidd:
Add this code to the antialiasing compatibility line 0x004032C5
The nVidia Inspector appears to be an expert Nvidia control panel. Looks neat. What does one do with all of those settings!?
Re: Running TM2 with MSAA instead of FXAA
Latest version 1.97
Antialiasing compatibility is 3rd line down.
It's always been there.

Antialiasing compatibility is 3rd line down.
It's always been there.

Re: Running TM2 with MSAA instead of FXAA
can somebody post some before and after screens?
here original without tweaks (looks pretty ugly without antialaising against tmn/f)

Click for big view
here TMF with Antialiasing

click for big view
So we really need a working antialiasing now!
here original without tweaks (looks pretty ugly without antialaising against tmn/f)

Click for big view
here TMF with Antialiasing

click for big view
So we really need a working antialiasing now!
Last edited by TheBigG. on 27 Mar 2013, 16:36, edited 1 time in total.
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Re: Running TM2 with MSAA instead of FXAA
thank you btw for looking into this i seriously really appreciate it. im having a few issues, however this is ALOT better than nothing.
anyway. I can look at a car in the model veiwer and clearly see a difference and its looked nice when i tried single play and saw the medalists all racing, but I can only get as far a when as when an actually race starts then game becomes unplayable with artifacts and extremely low fps.anyone else having this problem?
My pc should be able to handle this game so i know its not a performance issue.
i53570k 4.4ghz
gtx 670
8 gb RAM
anyway. I can look at a car in the model veiwer and clearly see a difference and its looked nice when i tried single play and saw the medalists all racing, but I can only get as far a when as when an actually race starts then game becomes unplayable with artifacts and extremely low fps.anyone else having this problem?
My pc should be able to handle this game so i know its not a performance issue.
i53570k 4.4ghz
gtx 670
8 gb RAM
- luftisbollentm2
- Translator
- Posts: 613
- Joined: 25 Aug 2011, 23:01
Re: Running TM2 with MSAA instead of FXAA
post a before and after screen at the paint car window 

PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
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- Joined: 02 Jan 2013, 17:31
Re: Running TM2 with MSAA instead of FXAA
I have figured out the problem. it seems that when ever i try to run the inspector with motionblur the game becomes unplayableorangetuner wrote:thank you btw for looking into this i seriously really appreciate it. im having a few issues, however this is ALOT better than nothing.
anyway. I can look at a car in the model veiwer and clearly see a difference and its looked nice when i tried single play and saw the medalists all racing, but I can only get as far a when as when an actually race starts then game becomes unplayable with artifacts and extremely low fps.anyone else having this problem?
My pc should be able to handle this game so i know its not a performance issue.
i53570k 4.4ghz
gtx 670
8 gb RAM

thanks flidd!

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- Posts: 14
- Joined: 02 Jan 2013, 17:31
Re: Running TM2 with MSAA instead of FXAA
Sorry, i dont know how to post a an actually picture on here yet.luftisbollentm2 wrote:post a before and after screen at the paint car window
heres before AA
http://imgur.com/NQqaMyr,7OyRjdT,tUB6b5S#0
After AA
http://imgur.com/NQqaMyr,7OyRjdT,tUB6b5S#2
After AA with motion blur turned on
http://imgur.com/NQqaMyr,7OyRjdT,tUB6b5S#1
Re: Running TM2 with MSAA instead of FXAA
so if msaa is possible, it should also be possible to use ssaa or sgssaa? maybe somebody can try that? and post results here.
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
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