Running TM2 with MSAA instead of FXAA

Discuss everything related to Trackmania 2.

Moderator: English Moderator

User avatar
flidd
Posts: 69
Joined: 16 Aug 2011, 22:21

Re: Running TM2 with MSAA instead of FXAA

Post by flidd »

Follow the guide here. It should make the steps clearer.
http://forums.guru3d.com/showthread.php?t=357956
Gradio
Posts: 21
Joined: 11 Mar 2013, 05:45

Re: Running TM2 with MSAA instead of FXAA

Post by Gradio »

flidd:
Add this code to the antialiasing compatibility line 0x004032C5
What is a compatibility bit? What does it do? Where did you find that one?

The nVidia Inspector appears to be an expert Nvidia control panel. Looks neat. What does one do with all of those settings!?
orangetuner
Posts: 14
Joined: 02 Jan 2013, 17:31

Re: Running TM2 with MSAA instead of FXAA

Post by orangetuner »

Gradio wrote:
flidd:
Add this code to the antialiasing compatibility line 0x004032C5
What is a compatibility bit? What does it do? Where did you find that one?

The nVidia Inspector appears to be an expert Nvidia control panel. Looks neat. What does one do with all of those settings!?
idk about about everyone else but i didnt find the compatibility settings with the newest version. so i downloaded an older version and there it was!
User avatar
flidd
Posts: 69
Joined: 16 Aug 2011, 22:21

Re: Running TM2 with MSAA instead of FXAA

Post by flidd »

Latest version 1.97
Antialiasing compatibility is 3rd line down.
It's always been there.

Image
TheBigG.
Posts: 401
Joined: 11 Jun 2011, 16:11

Re: Running TM2 with MSAA instead of FXAA

Post by TheBigG. »

can somebody post some before and after screens?
here original without tweaks (looks pretty ugly without antialaising against tmn/f)
Image
Click for big view

here TMF with Antialiasing
Image
click for big view

So we really need a working antialiasing now!
Last edited by TheBigG. on 27 Mar 2013, 16:36, edited 1 time in total.
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
orangetuner
Posts: 14
Joined: 02 Jan 2013, 17:31

Re: Running TM2 with MSAA instead of FXAA

Post by orangetuner »

thank you btw for looking into this i seriously really appreciate it. im having a few issues, however this is ALOT better than nothing.

anyway. I can look at a car in the model veiwer and clearly see a difference and its looked nice when i tried single play and saw the medalists all racing, but I can only get as far a when as when an actually race starts then game becomes unplayable with artifacts and extremely low fps.anyone else having this problem?

My pc should be able to handle this game so i know its not a performance issue.

i53570k 4.4ghz
gtx 670
8 gb RAM
User avatar
luftisbollentm2
Translator
Translator
Posts: 613
Joined: 25 Aug 2011, 23:01

Re: Running TM2 with MSAA instead of FXAA

Post by luftisbollentm2 »

post a before and after screen at the paint car window :thumbsup:
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
orangetuner
Posts: 14
Joined: 02 Jan 2013, 17:31

Re: Running TM2 with MSAA instead of FXAA

Post by orangetuner »

orangetuner wrote:thank you btw for looking into this i seriously really appreciate it. im having a few issues, however this is ALOT better than nothing.

anyway. I can look at a car in the model veiwer and clearly see a difference and its looked nice when i tried single play and saw the medalists all racing, but I can only get as far a when as when an actually race starts then game becomes unplayable with artifacts and extremely low fps.anyone else having this problem?

My pc should be able to handle this game so i know its not a performance issue.

i53570k 4.4ghz
gtx 670
8 gb RAM
I have figured out the problem. it seems that when ever i try to run the inspector with motionblur the game becomes unplayable :roll: . What a shame . Oh well still happy that we're getting somewhere tho.

thanks flidd! :thumbsup:
orangetuner
Posts: 14
Joined: 02 Jan 2013, 17:31

Re: Running TM2 with MSAA instead of FXAA

Post by orangetuner »

luftisbollentm2 wrote:post a before and after screen at the paint car window :thumbsup:
Sorry, i dont know how to post a an actually picture on here yet.

heres before AA
http://imgur.com/NQqaMyr,7OyRjdT,tUB6b5S#0

After AA
http://imgur.com/NQqaMyr,7OyRjdT,tUB6b5S#2

After AA with motion blur turned on
http://imgur.com/NQqaMyr,7OyRjdT,tUB6b5S#1
TheBigG.
Posts: 401
Joined: 11 Jun 2011, 16:11

Re: Running TM2 with MSAA instead of FXAA

Post by TheBigG. »

so if msaa is possible, it should also be possible to use ssaa or sgssaa? maybe somebody can try that? and post results here.
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 3 guests