Title packs documentation

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w1lla
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Re: Title packs

Post by w1lla »

Is there a way to remove TitlePacks through a ingame way or through the playerpage?

When i create a test titlepack it gets updated ingame and on the playerpage but then eventually after a reinstall of the HDD i can't seem to remove the titlepack on the playerpage.
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TMarc
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Re: Title packs

Post by TMarc »

At the moment it is not possible :| I also have a "ghost" testtile floating around :oops:
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steeffeen
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Re: Title packs

Post by steeffeen »

does anyone know the functions of these tags inside the ManiaPlanetTitle.xml?

Code: Select all

<gameplay_features>0</gameplay_features>
<menu_style name="" />
<title_version></title_version>
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    xbx
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    Re: Title packs

    Post by xbx »

    steeffeen wrote:does anyone know the functions of these tags inside the ManiaPlanetTitle.xml?
    <gameplay_features>0</gameplay_features>
    this was used to disable some gameplays feautre in titles. At this time it has no effect. (it was used during the beta for gameplays tests in elite experimental title, and may come back for that kind of uses.)
    <title_version></title_version>
    this is something I added last minute, to be able to filter out old version at some time in the future. (so far, it's unused, and automatically filled in with a date string if left empty).
    <menu_style name="" />
    this is to allow customizing the style of 3d menus in the title. I think damien made some documentation for this, but I don't know where.

    meanwhile here is the Menu.Manialink3dStyle.xml file for the stadium menus as an example

    Code: Select all

    <?xml version="1.0" encoding="utf-8"?>
    <stylesheet>
    	<frame3dstyles>
    		<style3d id="ButtonNav" lightcolor="021e00" flightcolor="50f020"/>
    	</frame3dstyles>
    	<mood 	LAmbient_LinearRgb="0.004 0.012 0.030"  
    			LDir0_LinearRgb="1.000 1.000 1.000" LDir0_Intens="1.000" LDir0_DirTheta="0" LDir0_DirPhi="-60" 
    			LDir1_LinearRgb="0.35 0.7 0.35"	LDir1_Intens="1.50" LDir1_DirTheta="86.760" LDir1_DirPhi="142.000" 
    			LBall_LinearRgb="0.004 0.004 0.004" LBall_Intens="1.000" LBall_Radius="20000.000" 
    			
    			CloudsRgbMinLinear="0.0 0.1 0.0" 
    			CloudsRgbMaxLinear="0.7 1.1 0.7" 
    			FogColorSrgb="0.000 0.000 0.000" SkyGradientV_Scale="1.000" >
    		<skygradient>
    			<key color="66aa66" x="0.200" scale="9.1" />
    			<key color="33aa33" x="0.230" scale="2.5"/>
    			<key color="33cc33" x="0.260" scale="0.5" /> 
    			<key color="225522" x="0.450" scale="1"/>
    		</skygradient>
    
    	</mood>
    			
    </stylesheet>
    
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    TMarc
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    Re: Title packs

    Post by TMarc »

    xbx wrote:this is to allow customizing the style of 3d menus in the title. I think damien made some documentation for this, but I don't know where.
    I could'nt find it in the forum :|
    And the URL from the game (download documentation) links to http://forum.maniaplanet.com/viewforum.php?f=42 which is blocked now :|
    Could you please ask Damien? This would be great :thx:
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    steeffeen
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    Re: Title packs

    Post by steeffeen »

    xbx wrote:...
    nice, thanks for the explanation :thumbsup:
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      spaii
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      Re: Title packs

      Post by spaii »

      Yeah :yes:

      Thx :thumbsup:
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      steeffeen
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      Re: Title packs

      Post by steeffeen »

      xbx wrote:Solo:
      (caveat: it doesn't work in SM yet, although it should be possible to create like timeattack campaigns once I fix it)
      any updates/plans on this one? :)
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        stefan.fueger
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        Re: Title packs

        Post by stefan.fueger »

        xbx wrote:
        meuh21 wrote:How is it possible to have replays in the solo campaign ?
        I think I fixed the problem, but I couldn't try it yet.
        So please test and tell me.. ;)
        Well, what do you mean by "fixed"? Seven months later, there still is no info on how to create medal replays for custom title campaigns.

        A simple info if it is possible at all would be nice, since all other threads about this issue have absolute silence from Nadeo's side.
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        steeffeen
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        Re: Title packs

        Post by steeffeen »

        a small question: while the game mode script of a title pack is kind of hidden and can't be read, why isn't that the case for the map type script as well? i know a map type isn't such a big deal but yeah.. why? :D
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