Is there a way to remove TitlePacks through a ingame way or through the playerpage?
When i create a test titlepack it gets updated ingame and on the playerpage but then eventually after a reinstall of the HDD i can't seem to remove the titlepack on the playerpage.
Title packs documentation
Moderator: NADEO
- w1lla
- Posts: 2287
- Joined: 15 Jun 2010, 11:09
- Manialink: maniaplanetblog
- Location: Netherlands
- Contact:
Re: Title packs
TM² Info
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
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Mode Creation
ManiaScript Docs
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
Re: Title packs
At the moment it is not possible
I also have a "ghost" testtile floating around 


Re: Title packs
does anyone know the functions of these tags inside the ManiaPlanetTitle.xml?
Code: Select all
<gameplay_features>0</gameplay_features>
<menu_style name="" />
<title_version></title_version>
Re: Title packs
steeffeen wrote:does anyone know the functions of these tags inside the ManiaPlanetTitle.xml?
this was used to disable some gameplays feautre in titles. At this time it has no effect. (it was used during the beta for gameplays tests in elite experimental title, and may come back for that kind of uses.)<gameplay_features>0</gameplay_features>
this is something I added last minute, to be able to filter out old version at some time in the future. (so far, it's unused, and automatically filled in with a date string if left empty).<title_version></title_version>
this is to allow customizing the style of 3d menus in the title. I think damien made some documentation for this, but I don't know where.<menu_style name="" />
meanwhile here is the Menu.Manialink3dStyle.xml file for the stadium menus as an example
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<stylesheet>
<frame3dstyles>
<style3d id="ButtonNav" lightcolor="021e00" flightcolor="50f020"/>
</frame3dstyles>
<mood LAmbient_LinearRgb="0.004 0.012 0.030"
LDir0_LinearRgb="1.000 1.000 1.000" LDir0_Intens="1.000" LDir0_DirTheta="0" LDir0_DirPhi="-60"
LDir1_LinearRgb="0.35 0.7 0.35" LDir1_Intens="1.50" LDir1_DirTheta="86.760" LDir1_DirPhi="142.000"
LBall_LinearRgb="0.004 0.004 0.004" LBall_Intens="1.000" LBall_Radius="20000.000"
CloudsRgbMinLinear="0.0 0.1 0.0"
CloudsRgbMaxLinear="0.7 1.1 0.7"
FogColorSrgb="0.000 0.000 0.000" SkyGradientV_Scale="1.000" >
<skygradient>
<key color="66aa66" x="0.200" scale="9.1" />
<key color="33aa33" x="0.230" scale="2.5"/>
<key color="33cc33" x="0.260" scale="0.5" />
<key color="225522" x="0.450" scale="1"/>
</skygradient>
</mood>
</stylesheet>
Re: Title packs
I could'nt find it in the forumxbx wrote:this is to allow customizing the style of 3d menus in the title. I think damien made some documentation for this, but I don't know where.

And the URL from the game (download documentation) links to http://forum.maniaplanet.com/viewforum.php?f=42 which is blocked now

Could you please ask Damien? This would be great

Re: Title packs
nice, thanks for the explanationxbx wrote:...

Re: Title packs
Yeah
Thx

Thx

Re: Title packs
any updates/plans on this one?xbx wrote:Solo:
(caveat: it doesn't work in SM yet, although it should be possible to create like timeattack campaigns once I fix it)

- stefan.fueger
- Posts: 72
- Joined: 11 Apr 2013, 13:17
Re: Title packs
Well, what do you mean by "fixed"? Seven months later, there still is no info on how to create medal replays for custom title campaigns.xbx wrote:I think I fixed the problem, but I couldn't try it yet.meuh21 wrote:How is it possible to have replays in the solo campaign ?
So please test and tell me..
A simple info if it is possible at all would be nice, since all other threads about this issue have absolute silence from Nadeo's side.
Re: Title packs
a small question: while the game mode script of a title pack is kind of hidden and can't be read, why isn't that the case for the map type script as well? i know a map type isn't such a big deal but yeah.. why? 

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