Reverse

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newguy
Posts: 10
Joined: 04 Mar 2013, 16:39

Re: Reverse

Post by newguy »

steeffeen wrote:
newguy wrote:It's the same as driving forwards in terms of acceleration and speed, but the steering is inverted since you're driving backwards.
well it takes about one minute to change the corresponding key bindings...
I think you've missed the point...but thanks for your input. I think the dev's "inverter block" was a good idea. Hopefully we see something like that - it would be quite fun.
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steeffeen
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Re: Reverse

Post by steeffeen »

newguy wrote:I think you've missed the point...but thanks for your input.
well i just tried to bring into your mind that if the players know that a certain track has to be driven backwards they would just change the key bindings ^.^

the inverter block would solve that problem of course!
even though i rather think that it would fit into mario kart than into trackmania, but that's just me.

//Edit: Mario Kart reference because of all the items that make it hard to drive ;)
Last edited by steeffeen on 07 May 2013, 00:35, edited 1 time in total.
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    newguy
    Posts: 10
    Joined: 04 Mar 2013, 16:39

    Re: Reverse

    Post by newguy »

    That's quite true, some people would change their key bindings :lol:. I so innocently assumed that people would play along with it, but good point! Indeed the inverter block solves that. I don't really think of this as a Mario Kart style addition, it just adds another challenge to the track, which I think should always be welcomed in TM2.
    Zaiks
    Posts: 47
    Joined: 10 Sep 2011, 15:06

    Re: Reverse

    Post by Zaiks »

    I urge you to try the reverse tracks for Bay, some of those are really good! The Bay car has a unique sliding effect while driving in reverse.
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