Macros, macros everywhere.

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GabrielM
Posts: 243
Joined: 13 Jan 2012, 16:53

Re: Macros, macros everywhere.

Post by GabrielM »

Hey pal, you seem quite like an angry guy :).

I play a lot elite, and instagib DM, not everybody does though, that's why i get your point. But neither Cerovan, nor PapyChampy or I, are in charge of that matter. Still, we are a tight team with team spirit, that's why we continue answering your posts, and make our best to transmit your messages to the people who can do something about it.
Their are lists of things to do, things takes time to do.

So if you still think we don't care about the community, and that we don't even understand our game, well.. I don't know what to say, maybe except that If we wouldn't care, we wouldn't answer.

(Well and sometimes we don't have time to answer, but we still care :mrgreen:)
mzhh
Posts: 112
Joined: 25 Jun 2012, 09:32

Re: Macros, macros everywhere.

Post by mzhh »

GabrielM wrote:
mzhh wrote: I'm mostly suggesting here that you shouldn't waste your energy talking about reported issue. You report, we take in account. The only thing you can do is then to wait for the problem to be fixed. And because waiting can feel long and boring, better be playing and having fun in shootmania during that time :-) !
I got your point, but you should understand that we aren't there to bother you! :thx:

We are there to help you with our feedbacks and possibiles solutions to fix certain problems. :thx:

At the moment we are a bit pissed off cause beacuse we don't know if you will never do something about it or not (and we are talking about an important apsect of the game) :(

We'd like to know something in a short time, not in 1 or 2 months :|
MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: Macros, macros everywhere.

Post by MuNgLo »

GabrielM wrote:Hey pal, you seem quite like an angry guy :).

I play a lot elite, and instagib DM, not everybody does though, that's why i get your point. But neither Cerovan, nor PapyChampy or I, are in charge of that matter. Still, we are a tight team with team spirit, that's why we continue answering your posts, and make our best to transmit your messages to the people who can do something about it.
Their are lists of things to do, things takes time to do.

So if you still think we don't care about the community, and that we don't even understand our game, well.. I don't know what to say, maybe except that If we wouldn't care, we wouldn't answer.

(Well and sometimes we don't have time to answer, but we still care :mrgreen:)
There is a huge difference between caring about the community and caring about the competitive scene. For all those non-competitive players this might not matter at all. But for the others it does. Many games have failed the esport side of their communities before. The competitive scene is something that don't just grow back once you fix a thing 6 months later.
GabrielM
Posts: 243
Joined: 13 Jan 2012, 16:53

Re: Macros, macros everywhere.

Post by GabrielM »

Indeed. Esport scene is part of the comunity, so i was talking also about you guys !
Well as i can't give an answer to your question, i leave you waiting for a proper one, hang in there..
mzhh wrote: I got your point, but you should understand that we aren't there to bother you! :thx:

We are there to help you with our feedbacks and possibiles solutions to fix certain problems. :thx:
You're right, it just sometimes some of the players do it a bit agressively, while there are no reason to be agressive.

Well perhaps see you ingame, until then have fun

Cheers !
MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: Macros, macros everywhere.

Post by MuNgLo »

GabrielM wrote:Indeed. Esport scene is part of the comunity, so i was talking also about you guys !
Well as i can't give an answer to your question, i leave you waiting for a proper one, hang in there..
mzhh wrote: I got your point, but you should understand that we aren't there to bother you! :thx:

We are there to help you with our feedbacks and possibiles solutions to fix certain problems. :thx:
You're right, it just sometimes some of the players do it a bit agressively, while there are no reason to be agressive.

Well perhaps see you ingame, until then have fun

Cheers !
"Esport scene is part of the comunity, so i was talking also about you guys !"
^^ never said it wasn't. Just pointing out there is a huge difference. A player who plays a game to be competitive will never take up a game that isn't supportive of the esport part of the community and fixes issues. And once a competitive player has left he will probably never come back.
There is a huge hole on PC for a good competitive fps. I just wish SM could step up and fill that hole.
sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: Macros, macros everywhere.

Post by sadzealot »

GabrielM wrote:You're right, it just sometimes some of the players do it a bit agressively, while there are no reason to be agressive.

Well perhaps see you ingame, until then have fun

Cheers !
To give you some feedback on this:

The reason people criticize, complain and report things in an aggressive way is because of a few reasons:

1) They're passionate about the game
2) They're frustrated with the lack of communication or direction the game feels to be taking
3) You guys are a small team and sometimes take forever doing the smallest things (And you often start working on new things before fixing stuff you already implemented into the game 50%)

I myself have been very frustrated at times, especially when it seems you guys don't know what makes Elite fun and a good gamemode. So you do stuff like try and add lasers on defence, which was called out by community for being a big clusterfuck of a change, yet Hyllis comes on forums saying "nono, this needs testing first" and we kept saying it didn't, we could tell how it would play out.

And it played out just like we said it would pre-testing.

Then you remove bounce rockets without having tweaked them and add them to a specific block. For Shootmania Storm, this is probably great. For Elite? It's bad because it takes away something that was exciting and fun, not to mention it added a bit of diversity on defence. The only problem was that they were affected by geometry of walls and took a long time to charge up. You could've spent the Beta tweaking this and trying out new things, instead you turn around and go to this direction. It's your choice, by all means, but for Elite I still think it's bad in that it limits what can be done, puts more pressure on mapmakers and unless you use lots of them, it's obvious where threat of bounces are gonna come from.

Not to mention using lots of that block makes map look ugly, something PapyChampy thinks is bad for the game.

Then there's walljumps. You currently have a brilliant walljumpsystem with B2 settings. It has complexity, it has diversity, it has a really high skillceiling. And if you ask me, the fact they're affected by geometry of walls isn't an issue. The more you learn walls and walljumps, the more you can take advantage of geometry of walls to do walljumps other people can't. And that gives players who spend a lot of time learning walljumps an edge over others.

If I have any problems with B2 walljumps it's how hypersensitive they're on the inputs. Just changing one variable slightly you get like a totally different result on the walljump.

Instead you come on the forums saying "Nono, we don't want high walls everywhere and it's poor coding to have walljumps be affected by gemoetry of walls".

And both are absolutely bullshit arguments for why it needs to be changed. Elite is a hardcore mode, which takes time and practice to master. And people who practice walljumps lots learn to deal with geometry of walls, they learn to do amazing things. So from a gameplay perspective, it's not a problem that geometry affects the outcome. In fact, it's good because a lot of the depth and complexity in them comes from just that fact. So it's great.

So you want to take away that because "from a coding perspective, it's bad" when from a gameplay perspective it's good. Please look at Starcraft : Brood War as a great example of how lots of things were done poorly because of limitations of hardware. It turned out great from a gameplay perspective and became part of the game. What do you think would've happened if they had changed those core mechanics 5 years after release because "from a coding perspective, it was bad to have it like that"

It might have turned out ok, it could've killed the game, we can't know for sure.

And then there's the non-argument about high walls. Seriously, give mappers tools to limit walljumps on specific walls so they can control movement 100%. Every other game gives mappers full control to dictate movement, but not in shootmania. No, here we gotta nerf a great system instead.

I've suggested it before, add a "paintbrush" function to the map editor that allows us to paint one (or multiple) sides of a block with something (maybe a different texture, I don't know) that disables walljumps on that side of the block. This way you remove the need to nerf walljumps while there's no need for high walls.

And I apologize for the long post, but it was just an explanation of why some players feel frustrated and upset with you guys. You do things for Elite that goes against "competitive esport title" and often your argument for why don't hold up to scrutiny.

TL;DR: Your game is awesome, you're trying to make it better, but it often feels like you're not in touch with what makes Elite great and therefore do things that doesn't improve upon it, but rather focus on Storm as a whole.

PS! Instant reload on laser on kills might make defenders hide and camp even more, which is definitely something Elite needs less of.
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PapyChampy
Posts: 817
Joined: 15 Jun 2010, 15:02
Location: Paris

Re: Macros, macros everywhere.

Post by PapyChampy »

Worth reading.

Interesting suggestion about the paintbrush tool, however I can see one problem : how will the players recognize the surface where they can walljump and the ones where they can't ? (Apart from training extensively the maps, of course.)
Leads to difficult gameplay understanding imo.

The point is that bringing a solution to a problem usually raises other problems sometimes in completely different areas of the game.
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MuNgLo
Posts: 314
Joined: 12 Jul 2012, 03:37

Re: Macros, macros everywhere.

Post by MuNgLo »

Imo the paintbrush idea is overcomplicated. Just need a normal clip to be placeable. Make it just as the offzone and you can place invisible walls wherever instead of making maps look bad with offzone which is the only option available now.

Otherwise I'm with sadzealot on all he says. I have spent almost 5months waiting for callvote, serverside to be fixed without any acknowledgement that it was ever broken serverside from Nadeo. I have had to wait months for simple scriptfixes that even been held back due to Nadeo not wanting to pile up bugs when releasing Stadium.

I understand it but the slow pace of updates/fixes makes it very frustrating. Considering that this issue about macro'd jumps or jump-to-sprint should be as easily fixed as tweaking the variables for the dynamic jump so that you have a minimum value of jump(height/duration, depending on coding).
It is a unforeseen consequence of making the jump dynamic and now when so many people start to learn how to use(exploit) the minimal jump to sprint the whole gamemechanic of paying with risktaking to get the sprint going is breaking down. It needs to be fixed.
There really shouldn't be any discussion other then how to do it imo and it needs to be done sooner rather then later. The more you let people to get used to it the more people will get pissed when it is fixed. So to avoid more sour issues about shootmania going around, situations like these should be dealt with quickly.

Well that's the way I see it at least.
mzhh
Posts: 112
Joined: 25 Jun 2012, 09:32

Re: Macros, macros everywhere.

Post by mzhh »

MuNgLo wrote:Imo the paintbrush idea is overcomplicated. Just need a normal clip to be placeable. Make it just as the offzone and you can place invisible walls wherever instead of making maps look bad with offzone which is the only option available now.

Otherwise I'm with sadzealot on all he says. I have spent almost 5months waiting for callvote, serverside to be fixed without any acknowledgement that it was ever broken serverside from Nadeo. I have had to wait months for simple scriptfixes that even been held back due to Nadeo not wanting to pile up bugs when releasing Stadium.

I understand it but the slow pace of updates/fixes makes it very frustrating. Considering that this issue about macro'd jumps or jump-to-sprint should be as easily fixed as tweaking the variables for the dynamic jump so that you have a minimum value of jump(height/duration, depending on coding).
It is a unforeseen consequence of making the jump dynamic and now when so many people start to learn how to use(exploit) the minimal jump to sprint the whole gamemechanic of paying with risktaking to get the sprint going is breaking down. It needs to be fixed.
There really shouldn't be any discussion other then how to do it imo and it needs to be done sooner rather then later. The more you let people to get used to it the more people will get pissed when it is fixed. So to avoid more sour issues about shootmania going around, situations like these should be dealt with quickly.

Well that's the way I see it at least.
Read this comment not one but atleast three times.
He's totally right.
nydde
Posts: 9
Joined: 18 Mar 2013, 07:58

Re: Macros, macros everywhere.

Post by nydde »

I cant belive that all the stuff in this asenine thread.. Im sorry guys. You want to dumb down and break this game?
first you have to seperate the "micro" jump thats a micro, so small u dont leave the floor wish is a a cheat.

Is it a problem? No its 100% useless. The mini jump on the other hand when u click fast then _hold_ to get a sprint. If u have a micro jump you have no control. Its a "recorded event" You cant hold and reliase using a micro when u want to Its gimic that noobs/cheaters do.

Its not affecting the game its not good its not useful as a cheat even. Whats the problem?!To solv this _non_ problem you have to destroy walljumping aswell plus mini jump to sprint..

The thing with shootmania is that there are millions of things to master, high skill ceiling. Why make this just another cod? We have waited so long for a real game. Just becos some of you dont want to put the time on.. Its sad.

Im sorry this is realy getting me going. Think about what you are asking for, and try and figure out what the consicvense of this thread is..
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