GabrielM wrote:You're right, it just sometimes some of the players do it a bit agressively, while there are no reason to be agressive.
Well perhaps see you ingame, until then have fun
Cheers !
To give you some feedback on this:
The reason people criticize, complain and report things in an aggressive way is because of a few reasons:
1) They're passionate about the game
2) They're frustrated with the lack of communication or direction the game feels to be taking
3) You guys are a small team and sometimes take forever doing the smallest things (And you often start working on new things before fixing stuff you already implemented into the game 50%)
I myself have been very frustrated at times, especially when it seems you guys don't know what makes Elite fun and a good gamemode. So you do stuff like try and add lasers on defence, which was called out by community for being a big clusterfuck of a change, yet Hyllis comes on forums saying "nono, this needs testing first" and we kept saying it didn't, we could tell how it would play out.
And it played out just like we said it would pre-testing.
Then you remove bounce rockets without having tweaked them and add them to a specific block. For Shootmania Storm, this is probably great. For Elite? It's bad because it takes away something that was exciting and fun, not to mention it added a bit of diversity on defence. The only problem was that they were affected by geometry of walls and took a long time to charge up. You could've spent the Beta tweaking this and trying out new things, instead you turn around and go to this direction. It's your choice, by all means, but for Elite I still think it's bad in that it limits what can be done, puts more pressure on mapmakers and unless you use lots of them, it's obvious where threat of bounces are gonna come from.
Not to mention using lots of that block makes map look ugly, something PapyChampy thinks is bad for the game.
Then there's walljumps. You currently have a brilliant walljumpsystem with B2 settings. It has complexity, it has diversity, it has a really high skillceiling. And if you ask me, the fact they're affected by geometry of walls isn't an issue. The more you learn walls and walljumps, the more you can take advantage of geometry of walls to do walljumps other people can't. And that gives players who spend a lot of time learning walljumps an edge over others.
If I have any problems with B2 walljumps it's how hypersensitive they're on the inputs. Just changing one variable slightly you get like a totally different result on the walljump.
Instead you come on the forums saying "Nono, we don't want high walls everywhere and it's poor coding to have walljumps be affected by gemoetry of walls".
And both are absolutely bullshit arguments for why it needs to be changed. Elite is a hardcore mode, which takes time and practice to master. And people who practice walljumps lots learn to deal with geometry of walls, they learn to do amazing things. So from a gameplay perspective, it's not a problem that geometry affects the outcome. In fact, it's good because a lot of the depth and complexity in them comes from just that fact. So it's great.
So you want to take away that because "from a coding perspective, it's bad" when from a gameplay perspective it's good. Please look at Starcraft : Brood War as a great example of how lots of things were done poorly because of limitations of hardware. It turned out great from a gameplay perspective and became part of the game. What do you think would've happened if they had changed those core mechanics 5 years after release because "from a coding perspective, it was bad to have it like that"
It might have turned out ok, it could've killed the game, we can't know for sure.
And then there's the non-argument about high walls. Seriously, give mappers tools to limit walljumps on specific walls so they can control movement 100%. Every other game gives mappers full control to dictate movement, but not in shootmania. No, here we gotta nerf a great system instead.
I've suggested it before, add a "paintbrush" function to the map editor that allows us to paint one (or multiple) sides of a block with something (maybe a different texture, I don't know) that disables walljumps on that side of the block. This way you remove the need to nerf walljumps while there's no need for high walls.
And I apologize for the long post, but it was just an explanation of why some players feel frustrated and upset with you guys. You do things for Elite that goes against "competitive esport title" and often your argument for why don't hold up to scrutiny.
TL;DR: Your game is awesome, you're trying to make it better, but it often feels like you're not in touch with what makes Elite great and therefore do things that doesn't improve upon it, but rather focus on Storm as a whole.
PS! Instant reload on laser on kills might make defenders hide and camp even more, which is definitely something Elite needs less of.