[Suggestion] Knockout gamemode

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haenry
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Re: [Stadium] Suggestion: Knockout mode

Post by haenry » 07 Jun 2013, 13:38

It is possible to code a KO mode! There just has to be a skilled volunteer :P

Btw there are already KO cups.
The MX KO is hosted weekly and is a lot of fun to play. You should try it out!
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w1lla
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Re: [Stadium] Suggestion: Knockout mode

Post by w1lla » 07 Jun 2013, 13:54

MxKO used this:
TMGERY plugin:
http://www.tm-forum.com/viewtopic.php?f=131&t=21450

Xaseco2:

http://www.tm-forum.com/viewtopic.php?t=29413

Manialive but a bit outdated:

https://code.google.com/p/mlepp/source/ ... ockout.php

There are all useable i believe.
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Mikey
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Re: [Stadium] Suggestion: Knockout mode

Post by Mikey » 22 Jun 2013, 09:56

KO (various plugins/controllers) and KTLC (fast) are fun no doubt, and require the appropriate controller.
But you dont need to request a mode from nadeo. They have given us the power of script mode. All that is needed is someone to write a script exactly the way you want. Making a request in NadeoTools/ManiaScript might be better.

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eyebo
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Re: [Stadium] Suggestion: Knockout mode

Post by eyebo » 25 Jun 2013, 04:31

Mikey wrote:Making a request in NadeoTools/ManiaScript might be better.
Or I could move the whole topic there. :mrgreen:

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tombuilder
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Re: [Suggestion] Knockout gamemode

Post by tombuilder » 26 Nov 2013, 09:27

Is there a working KO plugin for Xaseco2 available atm.?
We tried this one
http://www.tm-forum.com/viewtopic.php?t=29413
but it doesn`t kick anyone or we are doing something wrong?!
We are interested in doing KO-Cups for Stadium Dirt in the future, so if anyone has an idea, where to get a stable and running version fo Xaseco2, this would be great :thumbsup:

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tombuilder
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Re: [Suggestion] Knockout gamemode

Post by tombuilder » 10 Sep 2014, 09:03

Is there any KO mode in the meantime like in TMNF, which doesn`t change map after every round?
Would still love to use it!

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