Maniaplanet Update #2 - feedback (#2.3 released)

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Nadeo
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Re: Maniaplanet Update #2 - feedback

Post by Fix »

dacthulhu wrote:very good surprises in these updates ... and very very bad suprises...
it would be intersting to read you list of things you think good, and with as much "passion" in the writing than for the negative ones.
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faserg1
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Re: Maniaplanet Update #2 - feedback

Post by faserg1 »

Wiiiii! Bots are returned! Thanks NADEO! :3
Great work! :thumbsup:
Now this time to update Paradox Jump Pack with new AI.
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blackactarus
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Re: Maniaplanet Update #2 - feedback

Post by blackactarus »

Custom settings in launcher (save as & quick menu)
That's great, really !! THX
but can we delete config created ?
Pings & nametags in replays
I was hoping for more :/
I still can't see balls/flags or any objective point in the replay editor :/
How can we promote objective modes without thoses indications in replays, actions in replay becomes meaningless :'(
I was hoping something like in the game, with 3 "modes" of indication, everythings, only pings and objective points, nothing.
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Cerovan
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Re: Maniaplanet Update #2 - feedback

Post by Cerovan »

dacthulhu wrote:- Instead of making some tweaks to Elite matchmaking with a so obscure Echelon ranking and bad ugly new UI
The echelon system isn't quite ready/finished and fully implemented yet, it'll come in the coming weeks :thumbsup: .
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Ozon
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Re: Maniaplanet Update #2 - feedback

Post by Ozon »

Cool update!

But what is really missing is the item support in the mediatracker. Items from Combo for example are not shown in the Mediatracker.
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dreadofmondays
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Re: Maniaplanet Update #2 - feedback

Post by dreadofmondays »

Every time I log in I get a new compulsory update; that is, four times in the last two hours :P but it is all worth it in the end.

Really loving the 'force light' function's affects on car skins. And now you can add keyframes to replay blocks. Really wonderful stuff for movie makers, thank you! :D Also loving the headlight projections.
Just while we are on the subject of mediatracker, this is on my mind so I should say it before I forget, in a place I know will be read: I was playing with the FX Colours to get a specific effect and wasn't really able to make it work; I need a block that functions similar to a colour curves from photoshop. So, I can map the 'true' brightness of the pixels to a modified one. The effect I wanted was to black out pixels that were already dark while leaving other pixels unchanged. So the player would see only what was lit by the headlights and nothing else. Colour curves/levels can do this :D

Excited for valley! Can't wait to play on the new roads! :thx:
Fix
Nadeo
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Re: Maniaplanet Update #2 - feedback

Post by Fix »

dreadofmondays wrote:...
I was playing with the FX Colours to get a specific effect and wasn't really able to make it work; I need a block that functions similar to a colour curves from photoshop. So, I can map the 'true' brightness of the pixels to a modified one. The effect I wanted was to black out pixels that were already dark while leaving other pixels unchanged. So the player would see only what was lit by the headlights and nothing else. Colour curves/levels can do this :D
Try the color grading ^_^ (you can create your own and photoshop curves is typically the kind of image modifications the colorgrading can do))
GraniteOctopus
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Re: Maniaplanet Update #2 - feedback

Post by GraniteOctopus »

I also have an Xbox 360 USB controller, and with the latest update I can no longer use both analog sticks (one for accelerate, one for brake), I can only choose one or the other, and when I try to bind the second one it says that it's already bound.

Xbox 360 USB controller (with Microsoft Xbox 360 Accessories Driver 1.20.146.0 installed)
Windows 7 64bit

Will this be fixed in an upcoming patch?
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wiidesire-2
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Re: Maniaplanet Update #2 - feedback

Post by wiidesire-2 »

GraniteOctopus wrote:I also have an Xbox 360 USB controller, and with the latest update I can no longer use both analog sticks (one for accelerate, one for brake), I can only choose one or the other, and when I try to bind the second one it says that it's already bound.

Xbox 360 USB controller (with Microsoft Xbox 360 Accessories Driver 1.20.146.0 installed)
Windows 7 64bit

Will this be fixed in an upcoming patch?
yes it will be fixed
LuckyBoy wrote:The combined acceleration/brake action will be back in next version, then you'll be able to bind XBox 360 triggers to accel/break.
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rzn
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Re: Maniaplanet Update #2 - feedback

Post by rzn »

Attacker armor count??? why remove?? cmonn
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