ManiaPlanet 2 Beta Server 2013-07-12
Moderator: NADEO
ManiaPlanet 2 Beta Server 2013-07-12
hello,
Here is the server for update #2.1:
http://files.maniaplanet.com/ManiaPlane ... -07-12.zip
Compatibility:
* TM: both ways (old/new client connect to old/new servers)
* SM: only up to date clients can connect to the server.
It contains:
* script updates
* updated data pack for shootmania storm.
* a new feature for the DisplayManialinkPage():
You can add extra elements to:
<manialink id="..." layer="normal" override="0">
with layer="scorestable", "altmenu", "screenin3d", "cutscene" or "normal"
and override, is a boolean.
It allow to choose where/when the page is displayed.
"normal" is same as before
"ScreenIn3d", It's the spawn block screen in shootmania
"ScoreTable" is binded on the TAB key
"altmenu" on the alt key
"cutscene", it's like normal, except it isn't hidden during intros...
And override, it's for "hide all layers of same kind from the mode script". Otherwise both are displayed.
Unfortunately no fix yet for the player disconnecting problem yet.
2103-07-02: uploaded an update.
changes to elite pratice, and shootmania gameplay (double hook enabled for both types of hooks)
Here is the server for update #2.1:
http://files.maniaplanet.com/ManiaPlane ... -07-12.zip
Compatibility:
* TM: both ways (old/new client connect to old/new servers)
* SM: only up to date clients can connect to the server.
It contains:
* script updates
* updated data pack for shootmania storm.
* a new feature for the DisplayManialinkPage():
You can add extra elements to:
<manialink id="..." layer="normal" override="0">
with layer="scorestable", "altmenu", "screenin3d", "cutscene" or "normal"
and override, is a boolean.
It allow to choose where/when the page is displayed.
"normal" is same as before
"ScreenIn3d", It's the spawn block screen in shootmania
"ScoreTable" is binded on the TAB key
"altmenu" on the alt key
"cutscene", it's like normal, except it isn't hidden during intros...
And override, it's for "hide all layers of same kind from the mode script". Otherwise both are displayed.
Unfortunately no fix yet for the player disconnecting problem yet.
2103-07-02: uploaded an update.
changes to elite pratice, and shootmania gameplay (double hook enabled for both types of hooks)
Re: ManiaPlanet 2 Beta Server 2013-07-11
Thank you!
When will be the client update available?
When will be the client update available?
Lukas alias Kremsy, Developer of:
ManiaControl: http://www.maniacontrol.com
ParagonLeague: http://league.paragon-esports.com
MPAseco: http://mpaseco.org
ManiaViewer: http://www.maniaviewer.com
ManiaControl: http://www.maniacontrol.com
ParagonLeague: http://league.paragon-esports.com
MPAseco: http://mpaseco.org
ManiaViewer: http://www.maniaviewer.com
Re: ManiaPlanet 2 Beta Server 2013-07-11
hylis said this evening if possible, so probably tomorrowkremsy wrote:When will be the client update available?

http://forum.maniaplanet.com/viewtopic. ... 65#p178565
^.^
Re: ManiaPlanet 2 Beta Server 2013-07-11
It's still possible 

ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
Re: ManiaPlanet 2 Beta Server 2013-07-11
S_LobbyTimePerMap isn't used anymore for Elite. These are what u have now.
Code: Select all
array(27) {
["S_Mode"]=>
int(1)
["S_UseEliteB2"]=>
bool(true)
["S_TurnLimit"]=>
int(15)
["S_DeciderTurnLimit"]=>
int(99)
["S_TurnWin"]=>
int(9)
["S_UseScriptCallbacks"]=>
bool(true)
["S_NeutralEmblemUrl"]=>
string(0) ""
["S_TimeLimit"]=>
int(60)
["S_TimePole"]=>
int(15)
["S_TimeCapture"]=>
float(1.5)
["S_WarmUpDuration"]=>
int(90)
["S_MapWin"]=>
int(2)
["S_TurnGap"]=>
int(2)
["S_SleepMultiplier"]=>
float(1)
["S_Matchmaking"]=>
bool(false)
["S_MatchmakingSleep"]=>
int(0)
["S_UsePlayerClublinks"]=>
bool(false)
["S_ForceClublinkTeam1"]=>
string(0) ""
["S_ForceClublinkTeam2"]=>
string(0) ""
["S_Practice"]=>
bool(false)
["S_PracticeRoundLimit"]=>
int(3)
["S_UseDraft"]=>
bool(false)
["S_DraftBanNb"]=>
int(3)
["S_DraftPickNb"]=>
int(3)
["S_UseLobby"]=>
bool(false)
["S_LobbyTimePerRound"]=>
int(60)
["S_LobbyRoundPerMap"]=>
int(30)
}
Re: ManiaPlanet 2 Beta Server 2013-07-12
Hi all!
I've just uploaded a hotfix for the dedicated,
2013-07-02:
changes to elite pratice, and shootmania gameplay (double hook enabled for both types of hooks)
sorry I didn't have time to make a difference zip.
changed files are scripts, an additional lobby map, elite.title.pack, dedicated.pak, dedicated_shootmania.pak, and the executables.
have a nice week-end!
I've just uploaded a hotfix for the dedicated,
2013-07-02:
changes to elite pratice, and shootmania gameplay (double hook enabled for both types of hooks)
sorry I didn't have time to make a difference zip.
changed files are scripts, an additional lobby map, elite.title.pack, dedicated.pak, dedicated_shootmania.pak, and the executables.
have a nice week-end!
Re: ManiaPlanet 2 Beta Server 2013-07-12
To be precise, new files compared to 2013-07-11:xbx wrote:sorry I didn't have time to make a difference zip.
changed files are scripts, an additional lobby map, elite.title.pack, dedicated.pak, dedicated_shootmania.pak, and the executables.
./UserData/Maps/ShootMania/Lobby/Lobby - ThePit.Map.Gbx
./UserData/Scripts/Libs/Nadeo/Tips.Script.txt
and changed files:
./ManiaPlanetServer
./ManiaPlanetServer.exe
./Packs/dedicated.pak
./Packs/dedicated_SMStorm.pak
./UserData/Packs/Elite.Title.Pack.Gbx
./UserData/Scripts/Libs/Nadeo/Clublink.Script.txt
./UserData/Scripts/Libs/Nadeo/ShootMania/LobbyMelee.Script.txt
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub
Re: ManiaPlanet 2 Beta Server 2013-07-12
Elite script handles checkpoints differnet now to. Don't know exactly when it changed but now it does it with..
Which means each cp is worth 1s and minimum time is 500ms to cap pole.
It also means that a single cp map has normal 1.5 goal cap time and makes that cp very optional.
I'm going straight to wishlist for a suggestion of change to make it more dynamic an fun.
Code: Select all
Goal.Gauge.Max = ((Checkpoints.count - G_CheckpointsCapturedNb) * 1000) + 500;
It also means that a single cp map has normal 1.5 goal cap time and makes that cp very optional.
I'm going straight to wishlist for a suggestion of change to make it more dynamic an fun.
-
- Posts: 88
- Joined: 15 Jun 2010, 11:07
- Location: Germany
- Contact:
Re: ManiaPlanet 2 Beta Server 2013-07-12
I got a Problem with the Trackmania Servers after the update. I am using the same Files for Canyon and Stadium, but obviously new ones for Valley. However all are giving me the same output:
The servers are not visible ingame...
What is he waiting for?
Thanks,
DD
Code: Select all
[2013/07/15 22:53:50] Initializing...^M
[2013/07/15 22:53:50] Configuration file : cfg_TMVMatch.txt^M
[2013/07/15 22:53:50] Loading system configuration...^M
[2013/07/15 22:53:50] ...system configuration loaded^M
[2013/07/15 22:53:50] Loading cache...^M
[2013/07/15 22:53:50] ...OK^M
[2013/07/15 22:53:50] Listening for xml-rpc commands on port 5060.^M
[2013/07/15 22:53:50] Loading dedicated server configuration...^M
[2013/07/15 22:53:50] ...Dedicated server configuration loaded^M
[2013/07/15 22:53:50] Connecting to master server...^M
[2013/07/15 22:53:51] ...OK^M
[2013/07/15 22:53:51] Identifying on master server...^M
[2013/07/15 22:53:51] ...OK^M
[2013/07/15 22:53:52] Please wait, loading...^M
What is he waiting for?

Thanks,
DD
Caster and Entertainer, Trackmania - http://www.facebook.com/tm.deathdriver
Captain Germany National Team, Trackmania Nations Forever
Former n!faculty Trackmania 2 League Admin
Former Electronic Sports League Trackmania Head Admin
Captain Germany National Team, Trackmania Nations Forever
Former n!faculty Trackmania 2 League Admin
Former Electronic Sports League Trackmania Head Admin
-
- Posts: 2295
- Joined: 13 Apr 2011, 19:46
- Manialink: maniaflash?smurfen
- Contact:
Re: ManiaPlanet 2 Beta Server 2013-07-12
Maybe a silly question, but to make it absolutely sure i still ask :
Do you use in the map packs for your
a) Canyon Server: resource.pak, dedicated.pak and dedicated_TMCanyon.pak,
b) Stadium Server: resource.pak, dedicated.pak and dedicated_TMStadium.pak and
c) Valley Server: resource.pak, dedicated.pak and dedicated_TMValley.pak
Greetz,
Do you use in the map packs for your
a) Canyon Server: resource.pak, dedicated.pak and dedicated_TMCanyon.pak,
b) Stadium Server: resource.pak, dedicated.pak and dedicated_TMStadium.pak and
c) Valley Server: resource.pak, dedicated.pak and dedicated_TMValley.pak
Greetz,
HaagseSmurf
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
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