You can paint on an high quality skin (a zip with all images, except the icon saved as tga)
If you save it with a file name starting with a #, you can then quickly convert it to playable skin with ctrl+P in the 'paint a car' menu. This convertion applies the vehicle occlusion mask (it's easier to modify the #version without this layer).
Painter HQ skin to dds
Moderator: English Moderator
Re: Painter HQ skin to dds
This is interesting. I'm curiuos to try it and see the results. I wonder if it will help with compression artifacts.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Painter HQ skin to dds
-Replace SkinDiffuse.dds by SkinDiffuse.tga (4096x4096 if you want). in #MYSkinHD.zip.
-Paint your skin in the painter, it will save the .tga when you save the skin.
-Do not use the Prelight Layer.
-When happy, go back to the painter skin selection, select a # skin, and press ctrl+P. It will generate a new skin file named without the # (#MYSkinHD.zip==>MYSkinHD.zip). In this zip it is a downsized 1024x1024 SkinDiffuse.dds, with the PreLight Layer applied.
-In the Profile menu you can't select a # skin or skin with a .tga inside, however you will be able to select the generated skin.
-Paint your skin in the painter, it will save the .tga when you save the skin.
-Do not use the Prelight Layer.
-When happy, go back to the painter skin selection, select a # skin, and press ctrl+P. It will generate a new skin file named without the # (#MYSkinHD.zip==>MYSkinHD.zip). In this zip it is a downsized 1024x1024 SkinDiffuse.dds, with the PreLight Layer applied.
-In the Profile menu you can't select a # skin or skin with a .tga inside, however you will be able to select the generated skin.
Re: Painter HQ skin to dds
Its even more confusing now...
People if u can and have the patience stick to photoshop or gimp, junctions are not complicated[well sometimes they are
] but once u learned how to approach them its a different story.
People if u can and have the patience stick to photoshop or gimp, junctions are not complicated[well sometimes they are

Re: Painter HQ skin to dds
SkinDiffuse ?????
I use stadium cars from TMUF ( diffuse from zip ) and it also works.
What's the different between all 100000 ? versions ?
I use stadium cars from TMUF ( diffuse from zip ) and it also works.
What's the different between all 100000 ? versions ?
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: Painter HQ skin to dds
Vehicle models system has evolved with canyon (damages essentially), for compatibility, old stadium skins stil work (diffuse.dds ). It works with #diffuse.tga as well
Re: Painter HQ skin to dds
That's a cool addition for creating skins. Thanks for adding that. I think people will find it useful.
I actually use an older version of PSP and use multiple layers so I can easily change and alter specific areas but this new technique might be handy for people who prefer another way to do it. Plus one could email a .tga file and someone could easily generate a car from it. I may try it though to see if the lightmap works better that way.
I actually use an older version of PSP and use multiple layers so I can easily change and alter specific areas but this new technique might be handy for people who prefer another way to do it. Plus one could email a .tga file and someone could easily generate a car from it. I may try it though to see if the lightmap works better that way.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
- Trackmaniack
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