Painter HQ skin to dds

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Hylis
Nadeo
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Painter HQ skin to dds

Post by Hylis »

You can paint on an high quality skin (a zip with all images, except the icon saved as tga)

If you save it with a file name starting with a #, you can then quickly convert it to playable skin with ctrl+P in the 'paint a car' menu. This convertion applies the vehicle occlusion mask (it's easier to modify the #version without this layer).
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Demented
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Re: Painter HQ skin to dds

Post by Demented »

This is interesting. I'm curiuos to try it and see the results. I wonder if it will help with compression artifacts.
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Nadeo
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Re: Painter HQ skin to dds

Post by Fix »

-Replace SkinDiffuse.dds by SkinDiffuse.tga (4096x4096 if you want). in #MYSkinHD.zip.
-Paint your skin in the painter, it will save the .tga when you save the skin.
-Do not use the Prelight Layer.
-When happy, go back to the painter skin selection, select a # skin, and press ctrl+P. It will generate a new skin file named without the # (#MYSkinHD.zip==>MYSkinHD.zip). In this zip it is a downsized 1024x1024 SkinDiffuse.dds, with the PreLight Layer applied.

-In the Profile menu you can't select a # skin or skin with a .tga inside, however you will be able to select the generated skin.
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SuperP
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Re: Painter HQ skin to dds

Post by SuperP »

Its even more confusing now...
People if u can and have the patience stick to photoshop or gimp, junctions are not complicated[well sometimes they are :D ] but once u learned how to approach them its a different story.
hackie
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Re: Painter HQ skin to dds

Post by hackie »

SkinDiffuse ?????

I use stadium cars from TMUF ( diffuse from zip ) and it also works.

What's the different between all 100000 ? versions ?
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Nadeo
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Re: Painter HQ skin to dds

Post by Fix »

Vehicle models system has evolved with canyon (damages essentially), for compatibility, old stadium skins stil work (diffuse.dds ). It works with #diffuse.tga as well
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Demented
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Re: Painter HQ skin to dds

Post by Demented »

That's a cool addition for creating skins. Thanks for adding that. I think people will find it useful.
I actually use an older version of PSP and use multiple layers so I can easily change and alter specific areas but this new technique might be handy for people who prefer another way to do it. Plus one could email a .tga file and someone could easily generate a car from it. I may try it though to see if the lightmap works better that way.
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Trackmaniack
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Re: Painter HQ skin to dds

Post by Trackmaniack »

Ooh, this looks nice, Hylis! Thanks for the add!
WIP
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