Just my try to understand all of this discussion B2 vs B3

Correct me when I'm wrong.
dreammyw0w wrote:I clearly can read here that even the new system is not ready.
So why change to B3 now and maybe in the future again & again :/
I haven't played the game during this last year, but all of this B2 vs B3 discussion (followed it since the B3 was introduced) is a little bit senseless in my opinion. Did you never saw a game that got patches that changed the game play? Happens most often with RPGs or strategical games if specific units are either over or under powered.
For me it seems to be the same with SM. There was the change with the micro jump, then the wall jump followed up with addition of new blocks to deepen the game play (e.g. the slide ways, the grapple hook and this arrow thing of weapon). Players adapt to this changes and everything is working. Of course, if the changes are really bad than I can understand this criticism.
What I understood so far was that the micro jump increased the game speed, while being hard to learn. Due to removal of it with B3 it reduced the game speed and a lot of players that did not enjoy it as they prefer a faster game play (e.g. old Quake/Unreal players). After some discussions the micro jump got somehow reintroduced, but not being a real micro jump any more. Afterwards, this jump was again changed by adding more defined reaction levels and corresponding height jump as well as a changed minimal jump height to make it feel more like B2, but still being more user friendly, less hardware dependent and to prevent macro abuse?
So can I summarise it as, B2 game play is faster than B3 (old version), but the new updated B3 version closed in on this and the wall jumps in B3 are more limited than in B2?
Overall, what I don't understand with this whole discussion is, why people complain and make so much demands without the least willingness to accept changes which might be great in the long run? How do you know if they will be good in the long run? You simply don't know, but by denying them from the beginning there is no change of an evolution. If Hylis said, the wall jumps did not work due to the reasons he listed and they need to be changed to reduce randomness, then why do all people come back at it if there is obvious no way that it will be changed? Why not concentrate on new important things?
On example is the start trick that was discovered during the TM2 canyon beta. You were able to press the brake during the countdown to give the car a start acceleration which could gave you, depending on your timing up to 0.1 seconds in the first meters. Sadly, there was no way to tell if you got this boost or not before you reached the first CP and therefore a really annoying random game experience. It got removed and everyone adapted to the new settings. Maybe this is a thing with the TM community and the FPS community, which mostly consist out of FPS players coming from foreign games and a minority of TM players, is simply not used to accept that sometimes things need to change. Probably an effect of the "we want it now" generation. I'm by now way accusing here, just dropping some thoughts.
The whole problem with this whole discussion is, as I see it, that mostly people join this forum being demanding, aggressive and use a bad language and simply state "you suck, do it like we want it". There are some people that try to argument and find a solution to it. but this one are mostly lost in the small "flamewars" started by certain type of people. If I would be a developer, I would find it very hard to restrain myself
Why not try to be a little bit more friendly to each other and provide solutions or at least a will for aim orientated discussion and be open for changes. Will help to enlighten the atmosphere here on the forum as well as the contact with the developers who are more likely to listen to you if you formulate it nicely. And remember, the loudest person is not always the person that is right.