Canyon Car Handling

Discuss everything related to Trackmania 2.

Moderator: English Moderator

User avatar
Slig
Posts: 637
Joined: 15 Jun 2010, 11:52
Location: TraXicoLand

Re: Canyon Car Handling

Post by Slig »

eversorgod wrote:stadium is the best handling experience for most TM drivers
You mean within players who have started with nations and played stadium only long time. :roll:

Within players who really play all 7 environments, stadium is probably the less preferred one...
User avatar
haenry
Halloween Mapper 2011
Posts: 1642
Joined: 15 Jun 2010, 12:18

Re: Canyon Car Handling

Post by haenry »

Yeah I agree Slig. coast is more popular than Stadium. In my opinion ;)

I hope for a handling that is not similar to any TM1 handling. It should be completely different to have a really unique and new feeling of driving this car. If there were too many similarities it gets boring too fast. But the more we don't know the handling, the more we can discover and so we will have more fun with it.
Some magazines said, that the cars were heavier than the TM1 cars. So there will be a bigger difference. And in my eyes it's good :)
A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
eversorgod
Posts: 15
Joined: 01 Sep 2010, 12:57

Re: Canyon Car Handling

Post by eversorgod »

come on your joking right? stadium would be far more popular even without the freeloaders and there are reasons for that

unlike most other environments it has alot of different driving styles attached to it and a much bigger competition and pub scene, if this enviro is like any of the others in terms of car handling it wont be half has popular as if it was based on a similar stadium system, its all about flexibility of driving styles and ease of entry while still being hard to master, which is exactly what stadium was and the other environments were not

that is of course just my humble opinion though :roll:
User avatar
haenry
Halloween Mapper 2011
Posts: 1642
Joined: 15 Jun 2010, 12:18

Re: Canyon Car Handling

Post by haenry »

But you forgot the point, that stadium is a free environment and the other 6 are not.
So if you look only at the united players, the most favored envi isn't stadium. In my eyes coast is more popular.
Another reason is that all the player converted from TMN to TMU have stadium as their best envi. So they drive Stadium more often than the others ;)

And the "hard to master" counts for all TM envis. But in stadium all the dedis are mostly sooo close ( aroun 0,2 difference on ESL-tracks). And on the TMU envis are more differences. Here are only a few players able to drive really freaky times. For me is this a sign that the TMU envis are way harder to manage than stadium.

And yeah I meant it serious in my post before^^
A nice person is a better person!
Did you participate in a Monthly Track Contest yet?
My Maniaplanet maps!
Duck
Posts: 89
Joined: 12 Apr 2011, 15:09

Re: Canyon Car Handling

Post by Duck »

you are not going to tell me that the TMO envi's are easy to handle for you :o
i'd like to see you drive against Bc, Soro or Kaka, i think you will loose with over 10 seconds difference....
everyone has it's own favorite ;)
personally i prefer Snow :D
but yea, imo coast is more populair than stad is :p (i prefer coast xD )
Image
Image
User avatar
Mac_Matrix
Posts: 290
Joined: 02 May 2011, 00:59
Location: Decadent England

Re: Canyon Car Handling

Post by Mac_Matrix »

Duck wrote:you are not going to tell me that the TMO envi's are easy to handle for you :o
i'd like to see you drive against Bc, Soro or Kaka, i think you will loose with over 10 seconds difference....
everyone has it's own favorite ;)
personally i prefer Snow :D
but yea, imo coast is more populair than stad is :p (i prefer coast xD )
That's the whole point, I guess; Stadium's 'learning curve' is much more forgiving than that of the other environments. That is, it's a lot easier to pick up and get accustomed to, but still very difficult to completely master every aspect.

Whereas with the other TM environments the learning curve is often very difficult - at least for me, as I was once trying to consistently learn Desert and struggled (and still do :P)

I'm not necessarily saying Stadium is the most fun (I find Bay more fun), just Stadium is the easiest to learn. I'm hoping that Canyon is unique, but has Stadium's easier learning curve in understanding the handling and physics.
I have a Youtube Channel xD


- Quote Of The Moment -

Image
eversorgod
Posts: 15
Joined: 01 Sep 2010, 12:57

Re: Canyon Car Handling

Post by eversorgod »

Id like to see a poll of all united drivers, id eat foot fungus if stadium didnt come out on top :D

the reason the dedi's are so close is because of the number of drivers, it does not make it any easier to achieve these times, its mainly because its much more popular. its easy to jump into and very hard at the top level and i should know as ive tried hitting that level in both dirt and road. the pure fact that you have tech,speed tech,FS, dirt,rpg and other madness should say it all about the environment.
i have played the others quite alot as well.they were not that popular and i struggled finding servers, i enjoyed coast alot and bay was ok but they certainly dont have anywhere near the level of depth of stadium and that is simply down to the handling system and how flexible it is
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Canyon Car Handling

Post by tcq »

eversorgod wrote:Id like to see a poll of all united drivers, id eat foot fungus if stadium didnt come out on top :D

the reason the dedi's are so close is because of the number of drivers, it does not make it any easier to achieve these times, its mainly because its much more popular. its easy to jump into and very hard at the top level and i should know as ive tried hitting that level in both dirt and road. the pure fact that you have tech,speed tech,FS, dirt,rpg and other madness should say it all about the environment.
i have played the others quite alot as well.they were not that popular and i struggled finding servers, i enjoyed coast alot and bay was ok but they certainly dont have anywhere near the level of depth of stadium and that is simply down to the handling system and how flexible it is
It's simply about "how many players" are playing it. And as stadium can be played by nations/united players and, as haenry already said, there are way more people which played nations before getting united (forced or not forced through freezone) and therefore they are more used to nations and will be able to set better times there. And because of this, it's not about people playing stadium because it's better (which i don't deny, because everyone prefers different things), but because they are more used to it and it's more accessible with kb (which isn't the part for all environments in TMU). Furthermore, all of the mentioned styles (tech,speed tech,FS, dirt,rpg and other madness ) are also available on TMU (except dirt, because this isn't simply available, but you can compare it with offroad races in the other environments).
So why not keep the discussion on the canyon car handling, instead of starting to discuss over stadium against all other environments?
User avatar
Trackmaniack
Posts: 2096
Joined: 16 Jun 2010, 16:16
Location: Iowa City, IA
Contact:

Re: Canyon Car Handling

Post by Trackmaniack »

Thank you. There's a whole TM1 forum for those who want to rehash Stadium vs. the other enviros. Personall I'm -sick- of it. Stadium is no better or worse than any of the other enviros--it's simply the newest. And it's hardly "richer" or "more dynamic", like you wrote, evers, but its simply that it has the easiest learning curve, -and-, that it's free. Of course you're going to get a higher ratio of players on something they don't have to pay to play.
WIP
User avatar
Mac_Matrix
Posts: 290
Joined: 02 May 2011, 00:59
Location: Decadent England

Re: Canyon Car Handling

Post by Mac_Matrix »

I didn't mean to bring up an argument of "Stadium vs all other TMU environments" but I'm sure we can all agree that the popularity and the accessibility of Stadium is going to be ... best put, the 'benchmark' for what people will initially compare Canyon too, i.e. "The car drifts like StadiumCar, the car accelerates similar to StadiumCar, etc, etc."

From what I've seen in the trailers, it doesn't. Nadeo have apparently said that the car is heavier than other TM cars; what that suggests to me is the car is going to be slow in changing direction (heavier cars are natively slower in achieving maximum steering lock). I could easily say the reasoning behind this would be to make the car's handling more accessible for keyboard players (hey, like Stadium's handling! :mrgreen: ) but since this is mere speculation, I could be as wrong as I could be right.


I'm simply hoping that the learning curve of Canyon's physics is easy, like Stadium's. That's it. I'm sure Nadeo will surprise us with a very unique-driving car. ;)
I have a Youtube Channel xD


- Quote Of The Moment -

Image
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 2 guests