my eyes... this can't be trueplopp wrote:Sorry to re-open this thread, but I made this amazing hit(30ping, 50snap)
http://i.imgur.com/6a84buF.jpg

Moderator: English Moderator
my eyes... this can't be trueplopp wrote:Sorry to re-open this thread, but I made this amazing hit(30ping, 50snap)
http://i.imgur.com/6a84buF.jpg
plopp wrote:Sorry to re-open this thread, but I made this amazing hit(30ping, 50snap)
http://i.imgur.com/6a84buF.jpg
This is actually true. When I watched the serverside replay it was a spot on hit, but that's not what I saw when I played. Must've been a massive lagspike at the moment of the kill or something.Wabbitface wrote:I'm going to have to keep reminding people that this if this screenshot is taken from the client-side reply, what you see here is usually what you might see in spectator. Exact play will only be watchable with server-side replays, something that me and a couple friends are working on implementing in a new server controller.
No, if this is a clientside replay then it saves what the CLIENT (read: player) experiences. And this is why the netcode of Shootmania has been so heavily criticized, it's because there is a huge discrepancy between what is going on in the socalled "serverside reality" and what you see on your own client.Wabbitface wrote:plopp wrote:Sorry to re-open this thread, but I made this amazing hit(30ping, 50snap)
http://i.imgur.com/6a84buF.jpg
I'm going to have to keep reminding people that this if this screenshot is taken from the client-side reply, what you see here is usually what you might see in spectator. Exact play will only be watchable with server-side replays, something that me and a couple friends are working on implementing to provide players in a new server controller.
Wabbitface wrote:*plopp wrote:Sorry to re-open this thread, but I made this amazing hit(30ping, 50snap)
http://i.imgur.com/6a84buF.jpg
sadzealot wrote:/cut
Users browsing this forum: No registered users and 2 guests