Cover of Trackmania is released

Discuss everything related to Trackmania 2.

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Trackmaniack
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Re: Cover of Trackmania is released

Post by Trackmaniack »

This is noice. Very very noice. :mrgreen:
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w1lla
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Re: Cover of Trackmania is released

Post by w1lla »

To bad you can only play with +- 200 players in a server and not like in tmnf, tmuf 255 players.

anyways love the cover. It really shows what Trackmania is all about.
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isamu
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Re: Cover of Trackmania is released

Post by isamu »

Huh? I thought Hylis was quoted as saying it was up to 1500 players on the track at once? :?: :|
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riolu
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Re: Cover of Trackmania is released

Post by riolu »

Looks like that cover is shot with low graphics :o
SiH13
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Re: Cover of Trackmania is released

Post by SiH13 »

w1lla wrote:To bad you can only play with +- 200 players
Umm.. the quality is A LOT better, and i've never played with over 170 players on a server anyways. Kicked everytime
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isamu
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Re: Cover of Trackmania is released

Post by isamu »

Is it unreasonable to ask for 1500 players at once? :?:
elitechris
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Re: Cover of Trackmania is released

Post by elitechris »

I asume, that, if we look at the amount of players in TM, there's no chance for TM2 to be the same, so why do we have to expect coming 1500 people on 1 server. Ridiculous. :|
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Knutselmaaster
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Re: Cover of Trackmania is released

Post by Knutselmaaster »

how are you going to read the chat with 1500 players talking and the relevant server messages?
How are you going to see where to drive with 1500 players on the track?
tcq
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Re: Cover of Trackmania is released

Post by tcq »

isamu wrote:Is it unreasonable to ask for 1500 players at once? :?:
I think so, but maybe Nadeo will find a way to make it possible that the dedicated can handle this amount. Then there would at least be a possibility to make things work out in the future.

Knutselmaaster wrote:how are you going to read the chat with 1500 players talking and the relevant server messages?
How are you going to see where to drive with 1500 players on the track?
I guess people which are going to set up such a server will be able to manage such stuff over plugins which are available or written for this purpose. Just think about different chat streams, if they'll be provided by the dedicated, then this should be easy programmable. One stream for server informations, one stream for overall players and one stream for players which are in different server groups.
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Re: Cover of Trackmania is released

Post by occam »

 
Knutselmaaster wrote:how are you going to read the chat with 1500 players talking and the relevant server messages? How are you going to see where to drive with 1500 players on the track?
hmm...Knutselmaaster, "the voice of reason" usually reminds us not to be off-topic ... but judging from Knutselmaaster's post :- >, apparently the 'Cover of Trackmania'-topic seems to be open for uber-massively-multiplayer-racing-game-discussion ;- >

isamu wrote:...Hylis was quoted as saying it was up to 1500 players on the track at once?...
despite not posting very often i am a very avid reader of the maniaplanet forum...and savour any information about TM² since the initial announcement...if it wasn't in a French interview i must have missed that quote...did Florent really speak of up to 1500 players in the first place ?



tcq wrote:
isamu wrote:Is it unreasonable to ask for 1500 players at once? : ?:
I think so, but maybe Nadeo will find a way to make it possible that the dedicated can handle this amount. Then there would at least be a possibility to make things work out in the future.
Knutselmaaster wrote:...chat with 1500 players talking....How are you going to see where to drive with 1500 players on the track?
...I guess people which are going to set up such a server will be able to manage such stuff over plugins which are available or written for this purpose. Just think about different chat streams, if they'll be provided by the dedicated, then this should be easy programmable. One stream for server informations, one stream for overall players and one stream for players which are in different server groups.
...nice, tcq already thinking about how the community might provide solutions with plugins :- D

Knutselmaaster wrote:...How are you going to see where to drive with 1500 players on the track?
True, you already have to tweak around with CheckpointSystem and P2P if you go on really crowded servers not to have too much lag caused through heave bandwidth...and even the fasteds machines/ connection get problems with over 200 players, even IF you try to find optimal settings...so most people would have to turn off the opponents...and if i don't see 200players or if i don't see 1500 players does not make that big a difference...

...as tcq said, some problems might be solvable with plugins, especially the players chat and server messages...
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... a feature that would be awesome even for todays player counts would be to manually select the visible opponents (could be realized by righ clicking on the player names for example)...the picture is supposed to show 8 players to be visible but the forum crops the pic...so 5 on the right side are missing...^^......

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...don't know how much overhead such a feature would cause...but if it was possible with reasonable effort and resources...it would be awesome to be able to manually select the opponents you want to see (not only for the "crazy" idea of a 1500 player server^ ^)

   
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