-At the moment including and using custom weapons in a custom mode is a real harsh work, so please add a simple way to handle custom weapons as classic ones:
--add the hit feedback with sound and display (+1, "player1 hits player2", ...),
--add an option to pause ammo reloading when unequipped (and I mean pausing, not setting to zero),
--add an option to autoswitch to laser on laserpad and nucleus in underground,
--add control of ammo/ammomax/... (energy/energymax/...) from the mode script and not only the weapon one,
--add the sound when switching weapon (the same as in Combo),
--add a function to get what action (custom weapon) is equipped (to the fire button for instance),
--should be enough for now
At the moment we do all of this with tricks which are not always working properly and may not work in future updates. Or at least pleeeaasse:
-
Fix the sound loop glitch of custom weapons please. I really hope it's a quick fix because it's ruining gamemodes using Nadeo's weapon and custom ones at the same time.
(to sum up it's a sound which is looping as soon as somehow the reload of a custom weapon is interrupted (switching to a "classic" weapon, dying, ...) and can be stopped by leaving the server or equipping again this same weapon, watch
this if you think is not important)
Oh and yeah I wish for a better menu but I don't have any constructive suggestion

and please try to think about another way to display the titlepack owned, I spent time today to find a way to organize
all that mess in a some-logical way!

and please can you explain why we have to pay for new empty stations? It's so expensive!