NadeoImporter [update 2019/10/09]

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rycardoo
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Re: NadeoImporter [update 2013/08/21]

Post by rycardoo »

One issue:
which correct code to MaxSize?
I wish I could compress over my objects.

ex:
before:
object1.FBX (71.1 KB)

after:
object1.Item.GBX (9.96 KB)
obect1.Mesh.GBX (37.7 KB)
object1.Shape.GBX (49.3 KB) :shock:
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maxi031
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Re: NadeoImporter [update 2013/08/21]

Post by maxi031 »

<MeshParams Scale="1" MeshType="Static">
<Textures MaxSize="64" />
</MeshParams>

MaxSize limits the size of imported texture.
No matter what size you use it will not reduce gbx files size, textures are not included in gbx files, gbx contain just texture name and location.

Only picture that is included in gbx is icon file.
You could try to use lower resolution for icon, that might work.
Other way to reduce gbx size is to lower number of polygons in your model.
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Re: NadeoImporter [update 2013/08/21]

Post by rycardoo »

Ty info :thumbsup:
But how to reduce gbx? if possible
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TitiShu
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Re: NadeoImporter [update 2013/08/21]

Post by TitiShu »

There is an error in the doc about texture path

Code: Select all

BaseTexture : mandatory in Model mode. base texture file name to use for the materials.
instead of specifying each material layer texture, you just define the base texture name, and from the material model, the importer adds suffixes (ex: D.tga, S.tga, _N.tga etc..) and tries to find the files on the disk.
value : the path of the texture. either relative from the MeshParam.xml folder ( ex : "../Textures/Checkers", or "Textures/Checkers") or absolute ( absolute from the "Work" folder. ex : "/Items/Samples/StaticObjects/Meshes/Textures/Checkers")

For the absolute it doesn't work with / but with \

ex : "\Items\Samples\StaticObjects\Meshes\Textures\Checkers"
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Re: NadeoImporter [update 2013/08/21]

Post by TGYoshi »

Importer crashes when trying to import this FBX: (Another FBX I exported using blender worked fine, but this one doesn't..)

https://dl.dropboxusercontent.com/u/779 ... onRamp.fbx
.blend file: https://dl.dropboxusercontent.com/u/779 ... Ramp.blend

Mesh params file:

Code: Select all

<MeshParams MeshType="Static" Collection="Canyon">
	<Materials>
		<Material Name="Ramp" Link="Objects2" />
		<Material Name="Line" Link="ArenaParkingAsphalt" />
		<Material Name="Concrete" Link="ArenaConcretePxz" />
	</Materials>
</MeshParams>
Both files are located in

Code: Select all

C:\Users\Admin\Documents\ManiaPlanet\Work\Items\CanyonRamp\StaticObjects\Meshes
Last edited by TGYoshi on 12 Jul 2014, 15:02, edited 1 time in total.
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Re: NadeoImporter [update 2013/08/21]

Post by Tipiizor »

Can you post the .blend ?
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Re: NadeoImporter [update 2013/08/21]

Post by TGYoshi »

Added it to the previous post 8-) .
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TitiShu
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Re: NadeoImporter [update 2013/08/21]

Post by TitiShu »

I tried with your fbx and it's crashing too

But when i reapply materials (in 3DSMax) it works


I don't have blender but i suggest you to look around your materials in blender... try to replace them
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Re: NadeoImporter [update 2013/08/21]

Post by Tipiizor »

OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
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Re: NadeoImporter [update 2013/08/21]

Post by TGYoshi »

Very nice and justified find, thanks!

Although it still doesn't work after fixing two of those issues ^_^. Tried to move everything to the center in both the BaseMaterial and Lightmap UV layers, but the crash still occurs. :(

https://dl.dropboxusercontent.com/u/779 ... 2%29.blend
TitiShu wrote:I tried with your fbx and it's crashing too

But when i reapply materials (in 3DSMax) it works


I don't have blender but i suggest you to look around your materials in blender... try to replace them
What naming did you use for your materials?
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