which correct code to MaxSize?
I wish I could compress over my objects.
ex:
before:
object1.FBX (71.1 KB)
after:
object1.Item.GBX (9.96 KB)
obect1.Mesh.GBX (37.7 KB)
object1.Shape.GBX (49.3 KB)

Moderator: NADEO
Code: Select all
BaseTexture : mandatory in Model mode. base texture file name to use for the materials.
instead of specifying each material layer texture, you just define the base texture name, and from the material model, the importer adds suffixes (ex: D.tga, S.tga, _N.tga etc..) and tries to find the files on the disk.
value : the path of the texture. either relative from the MeshParam.xml folder ( ex : "../Textures/Checkers", or "Textures/Checkers") or absolute ( absolute from the "Work" folder. ex : "/Items/Samples/StaticObjects/Meshes/Textures/Checkers")
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<MeshParams MeshType="Static" Collection="Canyon">
<Materials>
<Material Name="Ramp" Link="Objects2" />
<Material Name="Line" Link="ArenaParkingAsphalt" />
<Material Name="Concrete" Link="ArenaConcretePxz" />
</Materials>
</MeshParams>
Code: Select all
C:\Users\Admin\Documents\ManiaPlanet\Work\Items\CanyonRamp\StaticObjects\Meshes
What naming did you use for your materials?TitiShu wrote:I tried with your fbx and it's crashing too
But when i reapply materials (in 3DSMax) it works
I don't have blender but i suggest you to look around your materials in blender... try to replace them
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