
Hello

I'm proud to present you my new gamemode: PURSUIT
RULES:
1. POLICE must catch all THIEVES by touching them (driving through them).
2. Map is divided into 3 rounds.
3. At beginning of the round everyone are Thieves, then is tossed first Policeman.
4. You can be first policeman if you press Respawn before tossing. Random player will be chosen from requests list.
5. Dynamic time limit - every time someone is caught time is reduced.
SCORING:
+1 if you're a thief and you survive other catch
+2 if you're a policeman and you catch a thief
+5 if you're a thief and you survive after time end
+(thieves count/3)+1 for being the first policeman
KNOWN ISSUES:
1. TrackMania has visual delay (0.1 second), but I found a way to reduce it to minimum. Anyway, be sure that sometimes not all catches, that you can see are received by server.
DETAILED INSTRUCTION:
https://github.com/domino54/title-packs ... Pursuit.md
DOWNLOAD:
Not public available yet
SOURCE CODE ON GITHUB:
Partially available at https://github.com/domino54/title-packs ... s/domino54
PLAY NOW:
TrackMania 2 Stadium
http://maniapla.net/#join=paragon-pursu ... @TMStadium
TrackMania 2 Multi-Environment
http://maniapla.net/#join=paragon-pursu ... @nadeolabs
TrackMania 2 Canyon
http://maniapla.net/#join=paragon-pursu ... n@TMCanyon
CREATE A MAP:
Pursuit map can be just normal race track. A few tricks you should use:
1. Place multilap instead start and finish - players won't restart when crossing finish line.
2. Border your map with high blocks (terrain mountains, etc.) to prevent escaping arena.
3. Avoid blocks that can be used to fall under map.
4. Don't place turbos on two way roads - players won't get slower driving from opposite direction.
5. (Stadium) 64x64 base is way too big, if your map is hide and seek.
HOW TO PLACE OFFZONE ON MAPS
Coming soon...
ALL TIME STATISTICS
Coming soon...
DOMINATING PLAYERS
Coming soon...
POLICE DETECTOR FOR THIEVES
Coming soon...
BALANCED SPEED (Canyon & Valley only)
Coming soon...