I would think that a rounds-like mode which adds up the times of each map would be a good idea.
Let's say we drive on 4 maps and see who can get the fastest time overall. At first map, everyone starts at the same time. The first to finish will be the one who starts first on the next map, followed by the player who placed second. If this player finishes e.g. 15 seconds behind, then he/she will start 15 seconds after on the next map. The winner is the first to pass the finish line of the last map.
Perhaps this can be combined with a normal Time Attack race on beforehand. Essentially a pursuit race.
What new Gamemode do you want to see?
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Re: What new Gamemode do you want to see?
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Re: What new Gamemode do you want to see?
I feel something like this would work, but not in this manner.Voyager006 wrote:I would think that a rounds-like mode which adds up the times of each map would be a good idea.
Let's say we drive on 4 maps and see who can get the fastest time overall. At first map, everyone starts at the same time. The first to finish will be the one who starts first on the next map, followed by the player who placed second. If this player finishes e.g. 15 seconds behind, then he/she will start 15 seconds after on the next map. The winner is the first to pass the finish line of the last map.
Perhaps this can be combined with a normal Time Attack race on beforehand. Essentially a pursuit race.
After all, that's just awarding the best driver, isn't it? If someone who is of greater skill is consistently first, then they'll basically have no competition, as they could keep increasing their lead over and over until no one else could possibly take first.
Unless I've misconstrued your intent.
Re: What new Gamemode do you want to see?
Have you tried Adventure Quest?eyebo wrote:I also like the idea of a mode where you have to collect all the checkpoints in a map. First one to collect all CPs wins. Non-linear maps are somewhat rare in TM, and a mode that would force people to build in a less linear way might be interesting.
The map has 20 checkpoints and as you discover and pass through them the name of the checkpoint is shown so you can either remember them or make a checklist. Once you find them all you race back to the finish which is near the start.
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Re: What new Gamemode do you want to see?
A gamemode where the goal is to find the more CPs could be interesting...
Re: What new Gamemode do you want to see?
this would necessite that not all CP are passed until you reach the finish, but actually the whole validation process is based on that: start, all CP, finish.
I guess the ShootMania Platform solo mode has something for that: the crystals... the more you find, the more points you get, but you don't need all to finish the map.
I guess the ShootMania Platform solo mode has something for that: the crystals... the more you find, the more points you get, but you don't need all to finish the map.

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Re: What new Gamemode do you want to see?
Validating a map by passing all CPs do not prevents to not finish the map on a server.
It's really simple to put in place: you win some points when passing CPs thanks to the WayPoint event in the script.

It's really simple to put in place: you win some points when passing CPs thanks to the WayPoint event in the script.
Re: What new Gamemode do you want to see?
And even then, a map creator can hide one CP somewhere not normally accessible so that they can validate the map, but prevent a good portion of others from finding it and thus finishing.Nerpson wrote:Validating a map by passing all CPs do not prevents to not finish the map on a server.![]()
It's really simple to put in place: you win some points when passing CPs thanks to the WayPoint event in the script.
Simple, really.

Re: What new Gamemode do you want to see?
I have something like the Gate race challenges in Hover Car Racer in mind. But for TM2.Nerpson wrote:A gamemode where the goal is to find the more CPs could be interesting...
(But one issue I can forsee before I start coding is how to allocate points to different CPs based on difficulty, and making it not necessary to go through all CPs before finishing)



Re: What new Gamemode do you want to see?
Therein lies the problem. It's hard-coded into Trackmania that all CPs need be passed to finish a validation, and thus a race.N_A_N_A wrote:(But one issue I can forsee before I start coding is how to allocate points to different CPs based on difficulty, and making it not necessary to go through all CPs before finishing)
That doesn't mean that a race need end in multiplayer, just make sure there are enough checkpoints to keep one busy for the length of the match.

Re: What new Gamemode do you want to see?
But Pursuit GameMode don't use finish and CP functionsMachre113 wrote:It's hard-coded into Trackmania that all CPs need be passed to finish a validation

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