Mediatracker options (solved)

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seeba
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Re: Mediatracker options (need visual aid)

Post by seeba »

Slow Motion will probably only work in Intro or outro...
But imagine if it was possible to use it ingame at certain parts of the track... That would be like in NeedForSpeed ;)
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BLiNNeMaNS
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Re: Mediatracker options (solved)

Post by BLiNNeMaNS »

thanks a lot for clearing up all, now the fantasy can kick in ^^

triangles3D... that sounds interesting.
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Chevron
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Re: Mediatracker options (need visual aid)

Post by Chevron »

seeba wrote:Slow Motion will probably only work in Intro or outro...
But imagine if it was possible to use it ingame at certain parts of the track... That would be like in NeedForSpeed ;)
I think so.
- You did.
- And...
- ...I didn't.
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Knutselmaaster
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Re: Mediatracker options (solved)

Post by Knutselmaaster »

BLiNNeMaNS wrote:thanks a lot for clearing up all, now the fantasy can kick in ^^

triangles3D... that sounds interesting.
Isn't that already in tmuf?
seeba wrote:Slow Motion will probably only work in Intro or outro...
But imagine if it was possible to use it ingame at certain parts of the track... That would be like in NeedForSpeed ;)
Bullet time :D
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Trackmaniack
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Re: Mediatracker options (solved)

Post by Trackmaniack »

Knutselmaaster wrote:
BLiNNeMaNS wrote:thanks a lot for clearing up all, now the fantasy can kick in ^^

triangles3D... that sounds interesting.
Isn't that already in tmuf?
seeba wrote:Slow Motion will probably only work in Intro or outro...
But imagine if it was possible to use it ingame at certain parts of the track... That would be like in NeedForSpeed ;)
Bullet time :D
I bet it can be forced with MT work...but the trick with certain MT effects is (and I notice this alot cuz I'm not that great a racer) if you the driver don't line up with the way that the editor wanted you to, then your triggers, or your cams, or whatever, are going to be off.
WIP
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CraxX
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Re: Mediatracker options (solved)

Post by CraxX »

hm can't see the pic from the killer also by refreshing a 1000 times.

slowmotion in intro would be awesome! but ingame it would suck :P
bucky_u
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Re: Mediatracker options (solved)

Post by bucky_u »

We don't know where that menu is coming from, do we? I mean there's a time track in TMF in the replay editor, but nowhere else.
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BLiNNeMaNS
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Re: Mediatracker options (solved)

Post by BLiNNeMaNS »

In fact we do know. He's editing the intro in the movie on post 1.
The readable screenshot misses 3 elements (cam race, custom and path) present there, but none have been removed.
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Re: Mediatracker options (solved)

Post by db89 »

Image
Right? ;)
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banjee
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Re: Mediatracker options (solved)

Post by banjee »

what could "Shoot" and "Skel" mean?
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