Grand - The first multiplayer map editor.

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adamkooo2
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Re: Grand - The first multiplayer map editor.

Post by adamkooo2 »

Ok, I will try it!
is there a running server with it? :)
/\rkady
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Guerro323
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Re: Grand - The first multiplayer map editor.

Post by Guerro323 »

adamkooo2 wrote:Ok, I will try it!
is there a running server with it? :)
Yes,
look at the section "Start Creating now!".
You'll got some informations ^^.
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TheBigMiike
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Re: Grand - The first multiplayer map editor.

Post by TheBigMiike »

Amazing work ! :1010 :pop: :pil :thumbsup: :3 :yes: :clap: :thx:

This project must have taken a lot of your time :shock:. When did you start this project ?
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Hylis
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Re: Grand - The first multiplayer map editor.

Post by Hylis »

:clap:

Great! Again, some players are making super cool things. And I don't say that because we should rely on this but on the contrary, that we are really looking forward to provide support for such energy & cleverness! With Turbo we made some work on the map editor API. It will take some time to release it, but at least it's done.
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Vrba
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Re: Grand - The first multiplayer map editor.

Post by Vrba »

No bugs in Turbo pls Hylis, or else! :twisted:
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adamkooo2
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Re: Grand - The first multiplayer map editor.

Post by adamkooo2 »

Hylis wrote::clap:

Great! Again, some players are making super cool things. And I don't say that because we should rely on this but on the contrary, that we are really looking forward to provide support for such energy & cleverness! With Turbo we made some work on the map editor API. It will take some time to release it, but at least it's done.
Nice!! :D

But it's only ui or you added new blocks? :)
We need it, game needs it :1010
/\rkady
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Dommy
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Re: Grand - The first multiplayer map editor.

Post by Dommy »

Hylis wrote:map editor API
I'm waiting.
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haenry
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Re: Grand - The first multiplayer map editor.

Post by haenry »

TGYoshi wrote:Couldn't get it working at all, but back when I created my version of a multiplayer editor (years ago) I ran into several issues, according to your code you're also hitting the same issues.

- Tracking placement events together with mouse targetting can be off, there are no true build events: causes desynchronisation
- You're unable to handle undo/redo/etc the way you currently work
- Variants don't sychronize at all

Due to that, my second version tracked the state of the world instead of tracking the events. Also had several issues

- Impossible to track things with multiple "true" variants (like draggable roads)
- Painting isn't synchronized
- Terrain is extremely difficult to serialize
- Memory leak within ManiaScript

Thus I created a third version, which manipulated memory directly. Has the huge disadvantage that it breaks when Nando updates the game (which is basically never nowadays, but well) and it's simply a hack. It did work relatively well, though.

Honestly, it simply doesn't work well at all and thus is useless. Not meant to be rude, EditorPlugins are simply trash in their current state.
I also couldn't get your version to run, but I fear it will have similar issues.
I helped testing TGyoshi's version back then and all testers noticed that it was not made for a release. It worked simply too unreliable to be fun.
I hope your version is better, but I'm a bit sceptic judging from the feedback of others
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Florenzius
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Re: Grand - The first multiplayer map editor.

Post by Florenzius »

Wrong group id... :|

I entered the serverlink (http://lanteam.cloudcraft.fr/Grand/ms),
the group, i've created,
the password and the text os Wrong Group ID

What i made wrong?

BTW. How to change the envi in a group? I just can change the other things, but the envi not...
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Miss
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Re: Grand - The first multiplayer map editor.

Post by Miss »

Very cool, nice job!
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