[BUG] Lagoon wood loops are totally random

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rat_in_car
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Re: [BUG] Lagoon wood loops are totally random

Post by rat_in_car »

Even most slippery surface should have some logic. I can play wooden platform, is crazy but has some sense. But if you car drive faster at loop that logical is that pushes harder on surface, centrifugal force is greater and that should gives result like better handling. But it's not working like that. And why car always turn right? Is some strange slippery surface that makes car turns right? Or maybe every Lagoon car has less air in right tires? Come on!

I really don't want to looking for explanation of every strange behaviour. Programmers aren't gods, they not do always everything by purpose. They made mistakes sometimes. And before you say that some programmer for sure "especially put artefacts on screen and black water every 5 frames" think that may be a bug, not deliberate action. This is first behaviour in TM driving I really think is bad and unable to proper handle or learn. It should be fixed. At least on loops.
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i7mean
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Re: [BUG] Lagoon wood loops are totally random

Post by i7mean »

If it stays like that, those wooden loops would never be in any tracks, they'll be forgotten for ever. Even if they're not random but very hard, nobody will want to play a map with these blocks. So yes it can stay like this, but you'll never see them.
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xrayjay
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Joined: 29 Aug 2010, 14:19

Re: [BUG] Lagoon wood loops are totally random

Post by xrayjay »

Like the canyon small road cliff looping...
Such nice blocks and nobody uses them in cause of nearly undriveableness... :roflol:
rat_in_car
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Re: [BUG] Lagoon wood loops are totally random

Post by rat_in_car »

xrayjay wrote:Like the canyon small road cliff looping...
Not like this one. I can drive this canyon small road cliff loop (called "loop of death" by some people). I can drive it almost every time, on good maps even almost without small slide. This wooden lagoon looping is much, much harder and mostly beyond control.
Cibermix
Posts: 37
Joined: 15 Jun 2010, 13:38

Re: [BUG] Lagoon wood loops are totally random

Post by Cibermix »

rat_in_car wrote:Ok, but handling Rally, Island or Snow has sense - you know where and why car slides (on Island or Rally) and you know how to prevent it (smooth turns, improving driver skills). Here you must fight with physics, finding workarounds, tricks etc. It's not like TM should be. TM is not about who discover best way to prevent bugs, it's who has better skills and can drive faster. Snow, for example, has wooden platforms with very high adhesion. It has sense, right? Wood on lagoon is more slippy than sand on beach! Is it heavily varnished wood? :)

I'm just say - some elements should behave different
Yes I totally agree, but the fact is TMT environment are fully keyboard designed, or at least the gameplay is made in a way you can handle them properly with a Keyboard, unlike Island or Rally. It's not 100% true because Hylis designed Island to be the best keyboard-friendly environment at first, but the effect was the opposite, so when I say "designed", it's maybe not the best word.

For me there Hylis is contradicting himself, you all know he is playing Keyboard + he said many times in interview et wanted to made a game playable with Keyboard.

But Turbo is designed for CONSOLE, console have analogic handling only, ok there is a D-Pad but when you have a gamepad you usually don't use D-Pad for a driving game... So it's a strange analysis imo.

But anyway it's wanted that all Turbo environments have a physics which is near between each others. I'd have prefer to have at least one to be analogic-friendly to please everybody, but in other way the game is more consistent with all environments being keyboard-friendly
TMarc wrote:yeah, speed is perhaps even too high now in Lagoon, can't really see the decorations :lol:
Driving is more and more getting stressful. Perhaps we really need a new environment that is slower again, like Coast was ;)
i'm getting to old for that
Valley is slow enough right ? Coast had a gameplay in a way you need to drive slower sometimes to be faster, :D Ok it's mean nothing but you see my point. ^^ But Coast was based on the "don't lose the grip" or "don't drift', it's the cool part of coast imo, but you don't see thing like that on TMT/TM2, you always keep the grip/adherence whenever you turn hard or smooth..

Environments you can lost grip:
- Rally, Coast, Island, Bay, Speed (2-wheels :D) even on Snow, the most grip environment (like lagoon on turbo), you can loose the grip.

Environments you can't lost grip (I didn't take Lagoon sand & valley dirt since you don't have any grip on this surface compared to Rally dirt for example):
- Stadium, Canyon, Valley, Lagoon, all from TM2/Turbo

Sometimes I'm wondering if it's because of Stadium success that we have 100% full-adherence environments since TMO/TMS...
acceleracer_01 wrote:
rat_in_car wrote:Here you must fight with physics, finding workarounds, tricks etc. It's not like TM should be. TM is not about who discover best way to prevent bugs, it's who has better skills and can drive faster.
You are contradicting yourself. Being fast in TM absolutely involves finding tricks and the best way to avoid bugs or other things. The most skilled driver in this game abuses tricks and bugs to his advantage.
Yes you are absolutely right, but don't you find that Lagoon would have been better with a Gameplay more closer to Snow ?
Ex: Full grip even in Wood instead of slide, and the possibility to lost grip if you are moving your stick too hard ? + a more smooth direction handling like Snow car ?

My opinion for this is totally subjective because I like Snow, I don't say I'd prefer a copy but something closer at some points, I think lagoon is a good environment but could have been the best environment with some changes. But I'd like your opinion too since you are a player who likes and play all environments like Marius.
rat_in_car
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Re: [BUG] Lagoon wood loops are totally random

Post by rat_in_car »

I don't think Lagoon is for keyboard. It's fast turns are great for made gamepad maps. I've trying made few with smooth high speed curves and gamepad works great (at last!). It's like island without need to noslide (because car never slides itself).

And if I can't handle that slides on wooden loops with gamepad, then analog left/right will be even harder. I try to drive that loops with keyboard and it's even more horrible.
Cibermix
Posts: 37
Joined: 15 Jun 2010, 13:38

Re: [BUG] Lagoon wood loops are totally random

Post by Cibermix »

Yes sure, but Lagoon is still playable with keyboard even if you are better with a Gamepad, it's the case on all environments... I just say it would be even worse for keyboard players if you could lost the grip at those insane speed... But it would be better imo :D
disposableaccount
Posts: 182
Joined: 27 Dec 2014, 01:55

Re: [BUG] Lagoon wood loops are totally random

Post by disposableaccount »

xrayjay wrote:Like the canyon small road cliff looping...
Such nice blocks and nobody uses them in cause of nearly undriveableness... :roflol:
i never played a custom map with that loop, i just realized that now :lol:
Cibermix wrote:It's not 100% true because Hylis designed Island to be the best keyboard-friendly environment at first
all the original and sunrise environment's aren't keyboard friendly at all.
rat_in_car
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Re: [BUG] Lagoon wood loops are totally random

Post by rat_in_car »

disposableaccount wrote:
xrayjay wrote:Like the canyon small road cliff looping...
Such nice blocks and nobody uses them in cause of nearly undriveableness... :roflol:
i never played a custom map with that loop, i just realized that now :lol:
I made few maps with this loop, it's really cool but on online server admin says that is too hard. People just don't want to learn how to drive this loop and, not like lagoon wooden loop, this one is possible to learn and car behave normal. You just need precission and good entry.

More than that - is rarely that you see maps with narrow road that requires slide on servers. All I see is wide roads that requires slides or narrow ones that are for straight drive or curved that you can drive without slide. People like to increase their skills but also like simply maps that seems to be easy to drive. I really expect that after few years of release Canyon there will be popular servers with more complex maps. It never happens.

And BTW. I see that we talking with each other but not even single post from Nadeo here. I check "Questions & Answers Trackmania Turbo" thread and there is just few answers from Nadeo crew - mostly about not very important and easy questions. Strange policy - if you ask where you can click to create room or where you can buy game - you get answer. If you asking about bug - nothing. I think that moderator like TMarc should sends private messages to admins with links to important threads and asks directly "why nobody answer customers"?
Cibermix
Posts: 37
Joined: 15 Jun 2010, 13:38

Re: [BUG] Lagoon wood loops are totally random

Post by Cibermix »

Cibermix a écrit:
It's not 100% true because Hylis designed Island to be the best keyboard-friendly environment at first
all the original and sunrise environment's aren't keyboard friendly at all.
Sure, I didn't say the opposite
Hylis designed Island to be the best keyboard-friendly environment at first, but the effect was the opposite
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