I'm making some high detail objects, so I need to know, what is the limit where I should optimize my object.
Objects will be small in a scene like 1/32 to 1/16 of one valley block.
Thanks for any answers.
Recommended amount of triangles in one object?
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Recommended amount of triangles in one object?
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Re: Recommended amount of triangles in one object?
I can not answer your question but I can tell you from my experience that you can never go too much with optimization for games, more optimized geometry means better performance and reusability of the object.
With newest importer you can have different geometry for physical and visual part of the object, so you can use that too in optimization process.
With newest importer you can have different geometry for physical and visual part of the object, so you can use that too in optimization process.
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Re: Recommended amount of triangles in one object?
Thanks for the tip :pmaxi031 wrote:I can not answer your question but I can tell you from my experience that you can never go too much with optimization for games, more optimized geometry means better performance and reusability of the object.
With newest importer you can have different geometry for physical and visual part of the object, so you can use that too in optimization process.
Well, my objects are looking good at ~2000 triangles/polygons so that's why I need to know that.
I guess when these objects are small, I should go at least under 1 thousand.
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