respawn-bug on multilap-tracks with only one checkpoint

Discuss everything related to Trackmania Turbo.

Moderator: English Moderator

Post Reply
guido_V
Posts: 13
Joined: 29 Jul 2012, 11:20

respawn-bug on multilap-tracks with only one checkpoint

Post by guido_V »

Hello everyone,

There is a possible bug on multilap-tracks with only one checkpoint. If you respawn quickly enough after you drove through the checkpoint then you spawn directly before the multilap-block and can finish the current lap. I'm currently not sure if this bug is just related to Lagoon or if it's a general bug with multilap-tracks with only one checkpoint.

So far I was only able to reproduce this bug on one track: a simple giant long-stretched loop with turbos and an upside-down-rollercoaster-checkpoint I created some time ago. Sorry if this bug already was discovered and if there's already a thread about it. I just wanted to let you know about it because it could also be exploited by cheaters.
User avatar
Dommy
Translator
Translator
Posts: 1866
Joined: 25 Aug 2011, 21:45
Location: Poland
Contact:

Re: respawn-bug on multilap-tracks with only one checkpoint

Post by Dommy »

Most rollercoaster checkpoints are bidirectional, so they don't feature respawn point or direction arrow in editor. Like in Stadium's vertical ring checkpoints, respawing after crossing them will make your car appear on the most recent checkpoint where you can be spawned.

In this case it looks like the whole map uses only this kind of checkpoints, so respawing anywhere will head you back to the start. Good technique for improving WRs for Riolu :P
Ryzen 7 2700X, GTX 1070 Ti, 16 GB RAM, Windows 10 Insider Build
FORUM MODERATOR • CREATOR OF SHOOTMANIA GALAXY & TRACKMANIA² PURSUIT

Contact me via GALAXY & PURSUIT DISCORD
Post Reply

Return to “Trackmania Turbo”

Who is online

Users browsing this forum: No registered users and 1 guest