Uaseco 0.9.6 from github fatal error
Re: Uaseco 0.9.6 from github fatal error
Maybe to simple thinking but if 0.9.2 works fine can't you compare that one to 9.6 so you know what causes the slowdown ?
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: Uaseco 0.9.6 from github fatal error
If that would be that easy, but take a look into the changelog and see what has been changed from 0.9.2 till 0.9.6.

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Uaseco 0.9.6 from github fatal error
I can offer to make a test on my Canyon-Server YourChoice.
Just fetched the latest master from github and am about to prepare it to be ready to use.
One thing: I haven't often had more than 10 players on my Server CrossTownTraffic, but I haven't realized a slow-down-bug. YourChoice has almost the same configuration of uaseco, and I propose to test first my normal config if the bug appears and if he does then I switch to the latest master with minimum plugins and enable one after another. Here it would be useful to know, which plugins don't go together, as far as I know not all plugins can be enabled at the same time (correct me if I'm wrong).
Any wishes for a date and time? And would it be better to post this in "Testserver for the Slowbug"?
Just fetched the latest master from github and am about to prepare it to be ready to use.
One thing: I haven't often had more than 10 players on my Server CrossTownTraffic, but I haven't realized a slow-down-bug. YourChoice has almost the same configuration of uaseco, and I propose to test first my normal config if the bug appears and if he does then I switch to the latest master with minimum plugins and enable one after another. Here it would be useful to know, which plugins don't go together, as far as I know not all plugins can be enabled at the same time (correct me if I'm wrong).
Any wishes for a date and time? And would it be better to post this in "Testserver for the Slowbug"?
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- Posts: 172
- Joined: 29 Dec 2011, 20:47
Re: Uaseco 0.9.6 from github fatal error
Disabling plugin.records_eyepiece & plugin.effect_studio has no effect.
Now we are running our Server with minimum Plugin-Setup. But now its hard too se if the Server lags (no commands work).
Now we are running our Server with minimum Plugin-Setup. But now its hard too se if the Server lags (no commands work).
Re: Uaseco 0.9.6 from github fatal error
If you enable a plugin which can not run with an other plugin, then you will see it in the logfile. But the most of them are RASP* with ManiaKarma, VoteManager, RecordsEyepiece...
I think that would make sence.
/help shows always all chat commands which are available.speedychris wrote: ↑27 Apr 2018, 20:18 Now we are running our Server with minimum Plugin-Setup. But now its hard too se if the Server lags (no commands work).

Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: Uaseco 0.9.6 from github fatal error
As you are already doing this test, I wait for your conclusionsspeedychris wrote: ↑27 Apr 2018, 20:18 Disabling plugin.records_eyepiece & plugin.effect_studio has no effect.
Now we are running our Server with minimum Plugin-Setup. But now its hard too se if the Server lags (no commands work).

Re: Uaseco 0.9.6 from github fatal error
For future testing , uhm maybe a stadium server ? cause there are the most active players.
Its personal, but some good maps will help also. So people don't leave after 1 min.
Its personal, but some good maps will help also. So people don't leave after 1 min.
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
Re: Uaseco 0.9.6 from github fatal error
ps I could look this week into it I have tested 9.2 for 2 days now with 20 players no lagg !
I can build up the plugins and changes from 9.6 and see what happens after I do one by one changes but it will take time

Edit got me a working 9.6 without lagg from a friend a friend of him has worked ont it

Found something out uaseco does not like short maps with alot of people finishing multiple times in 12 sec hehe


Last edited by endbase on 29 Apr 2018, 16:15, edited 2 times in total.
Re: Uaseco 0.9.6 from github fatal error
Nice ! 

System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
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