Uaseco 0.9.6 from github fatal error

UASECO is a fork of the XAseco2/1.03 controller for Trackmania and has been overhauled to support the Modescript Gamemodes of Trackmania².

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hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: Uaseco 0.9.6 from github fatal error

Post by hackie »

Maybe to simple thinking but if 0.9.2 works fine can't you compare that one to 9.6 so you know what causes the slowdown ?
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
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undef.de
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Location: Germany, North Sea Coast
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Re: Uaseco 0.9.6 from github fatal error

Post by undef.de »

hackie wrote: 27 Apr 2018, 13:45 Maybe to simple thinking but if 0.9.2 works fine can't you compare that one to 9.6 so you know what causes the slowdown ?
If that would be that easy, but take a look into the changelog and see what has been changed from 0.9.2 till 0.9.6. :thx:
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
aca
Posts: 44
Joined: 02 May 2014, 14:25
Location: Passau

Re: Uaseco 0.9.6 from github fatal error

Post by aca »

I can offer to make a test on my Canyon-Server YourChoice.

Just fetched the latest master from github and am about to prepare it to be ready to use.

One thing: I haven't often had more than 10 players on my Server CrossTownTraffic, but I haven't realized a slow-down-bug. YourChoice has almost the same configuration of uaseco, and I propose to test first my normal config if the bug appears and if he does then I switch to the latest master with minimum plugins and enable one after another. Here it would be useful to know, which plugins don't go together, as far as I know not all plugins can be enabled at the same time (correct me if I'm wrong).

Any wishes for a date and time? And would it be better to post this in "Testserver for the Slowbug"?
speedychris
Posts: 172
Joined: 29 Dec 2011, 20:47

Re: Uaseco 0.9.6 from github fatal error

Post by speedychris »

Disabling plugin.records_eyepiece & plugin.effect_studio has no effect.
Now we are running our Server with minimum Plugin-Setup. But now its hard too se if the Server lags (no commands work).
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undef.de
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Location: Germany, North Sea Coast
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Re: Uaseco 0.9.6 from github fatal error

Post by undef.de »

aca wrote: 27 Apr 2018, 16:36 Here it would be useful to know, which plugins don't go together, as far as I know not all plugins can be enabled at the same time (correct me if I'm wrong).
If you enable a plugin which can not run with an other plugin, then you will see it in the logfile. But the most of them are RASP* with ManiaKarma, VoteManager, RecordsEyepiece...
aca wrote: 27 Apr 2018, 16:36 Any wishes for a date and time? And would it be better to post this in "Testserver for the Slowbug"?
I think that would make sence.
speedychris wrote: 27 Apr 2018, 20:18 Now we are running our Server with minimum Plugin-Setup. But now its hard too se if the Server lags (no commands work).
/help shows always all chat commands which are available. :thumbsup:
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.
aca
Posts: 44
Joined: 02 May 2014, 14:25
Location: Passau

Re: Uaseco 0.9.6 from github fatal error

Post by aca »

speedychris wrote: 27 Apr 2018, 20:18 Disabling plugin.records_eyepiece & plugin.effect_studio has no effect.
Now we are running our Server with minimum Plugin-Setup. But now its hard too se if the Server lags (no commands work).
As you are already doing this test, I wait for your conclusions :thumbsup:
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: Uaseco 0.9.6 from github fatal error

Post by hackie »

For future testing , uhm maybe a stadium server ? cause there are the most active players.
Its personal, but some good maps will help also. So people don't leave after 1 min.
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
endbase
Posts: 475
Joined: 26 Jun 2011, 19:34

Re: Uaseco 0.9.6 from github fatal error

Post by endbase »

hackie wrote: 28 Apr 2018, 11:25 For future testing , uhm maybe a stadium server ? cause there are the most active players.
Its personal, but some good maps will help also. So people don't leave after 1 min.
I think you are right @hackie :thumbsup:
endbase
Posts: 475
Joined: 26 Jun 2011, 19:34

Re: Uaseco 0.9.6 from github fatal error

Post by endbase »

hackie wrote: 28 Apr 2018, 11:25 For future testing , uhm maybe a stadium server ? cause there are the most active players.
Its personal, but some good maps will help also. So people don't leave after 1 min.
ps I could look this week into it I have tested 9.2 for 2 days now with 20 players no lagg !

I can build up the plugins and changes from 9.6 and see what happens after I do one by one changes but it will take time :P

Edit got me a working 9.6 without lagg from a friend a friend of him has worked ont it :pop: gonne test this version for 2 days and after that try to compare the changes

Found something out uaseco does not like short maps with alot of people finishing multiple times in 12 sec hehe :P just hinting :pil
Last edited by endbase on 29 Apr 2018, 16:15, edited 2 times in total.
hackie
Posts: 1168
Joined: 19 Jul 2012, 22:43

Re: Uaseco 0.9.6 from github fatal error

Post by hackie »

Nice ! :1010
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11
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