The thing is that in Stadium-based title packs, any replay that contains custom vehicle says on opening something along these lines:
Code: Select all
Could not load "Vehicles/StadiumCar.Item.Gbx" model.
I use custom vehicles for improved skin management, especially when it comes to United cars. As for all of these consequences, I'm not sure if it was a good idea.
This bug is "resolved" when I load a multienvironment version of Challenge and come back to the Stadium version. The multienvironment version of Challenge stays loaded and the error disappears from the Stadium versions.
This is quite a big issue for my Stadium versions of Challenge and I'd love to see this resolved. It raises a lot of questions from the players. I doublechecked my makers and OpenPlanet explorer, the vehicle files do exist there.