Ruining the game before it's even released
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Re: Ruining the game before it's even released
stop spamming your track! isn't allowed.
- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
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Re: Ruining the game before it's even released
TStar, to address your concerns that the same server structures are coming over from United, well...unless I miss my guess, probably 85-95% of the players are coming over from United. So...explanation presents itself.
WIP
Re: Ruining the game before it's even released
Heavy disagree.
What do you want Nadeo to do now?
Almost everything around is done by the community. So since you (should be) a part of this community, you should show the other side yourself. Then people who enjoy your thoughts adapt themselves to your 'awesome thoughts' -- if they are awesome.
What do you want Nadeo to do now?
Almost everything around is done by the community. So since you (should be) a part of this community, you should show the other side yourself. Then people who enjoy your thoughts adapt themselves to your 'awesome thoughts' -- if they are awesome.
=3
- Trackmaniack
- Posts: 2096
- Joined: 16 Jun 2010, 16:16
- Location: Iowa City, IA
- Contact:
Re: Ruining the game before it's even released
There are currently 3 types of (main) servers right now: MX tracks, Minis, and Nadeo. Between the relatively small track pool and the interests of players, there is not much you can do to break up the trend. I am sorry that you think that having servers with the same tracks is a bad thing all the time, but there is always an ebb and flow of who is in which server and this is what causes a large number of empty servers. People have their preferred servers and even if there is a server very similar that is in use, they will go to their preference even if it is emptier. Yes there are a lot of servers that are largely unused, but just because you see them empty doesnt mean they always are.
To address the deal about MX tracks. Too bad so sad that you dont like the styles of "popular" TMX tracks. Unfortunately the reason why the game is flooded with a selection of about 10-20 of these is because of the TMX system. People go to TMX and they dont even have to go searching for tracks, all they have to do is visit the front page and find the ten best of the week and plop them onto their server. The top 10 itself is a popularity contest that the staff of the site have not bothered to even attempt to fix and the same 40 or so guys can give each other boosts to the top of the showcase while thousands of tracks are relatively invisible to the visitors.
I agree, I dont like that trackmakers are trending towards the same kind of tracks that have been successful in TMF, but they are comfortable with that style which is why it pervades.
To address the deal about MX tracks. Too bad so sad that you dont like the styles of "popular" TMX tracks. Unfortunately the reason why the game is flooded with a selection of about 10-20 of these is because of the TMX system. People go to TMX and they dont even have to go searching for tracks, all they have to do is visit the front page and find the ten best of the week and plop them onto their server. The top 10 itself is a popularity contest that the staff of the site have not bothered to even attempt to fix and the same 40 or so guys can give each other boosts to the top of the showcase while thousands of tracks are relatively invisible to the visitors.
I agree, I dont like that trackmakers are trending towards the same kind of tracks that have been successful in TMF, but they are comfortable with that style which is why it pervades.
Re: Ruining the game before it's even released
Why not and im not spamming it i just want to know if its good..dejavu wrote:stop spamming your track! isn't allowed.
Re: Ruining the game before it's even released
I have to support the guy in the OP. The prerelease is out for a rather short time only, and already no-recovery speed maps and maps that are jumbled messes of random blocks and confusing tracks are becoming prevalent. How is this making the online portion of the game attractive to a normal player? Sure, Nadeo can't influence what the community puts out, but it shows that putting content creation in the hands of the players rarely turns out well.
Re: Ruining the game before it's even released
The problem with MX is that there are just to many tracks posted every hour, and sometimes one author will post 10-20 maps (that probably took 5 mins each to make).
My suggestion will be to limit the number of tracks submitted per day/week per author. That way authors will at least have more time to make decent / different tracks. And have time to make the tracks drivable at least
Currently there is no way that I can test and drive even the first page in a day, let alone all the other pages that were submitted that day.
Just my 2 cents
My suggestion will be to limit the number of tracks submitted per day/week per author. That way authors will at least have more time to make decent / different tracks. And have time to make the tracks drivable at least

Currently there is no way that I can test and drive even the first page in a day, let alone all the other pages that were submitted that day.

Just my 2 cents


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