Question to all TM2 players--what's wrong with Canyon?

Discuss everything related to Trackmania 2.

Moderator: English Moderator

bel1ab
Posts: 25
Joined: 17 Jul 2011, 17:37

Re: Question to all TM2 players--what's wrong with Canyon?

Post by bel1ab »

Trackmaniack wrote:What is it you don't like about Canyon? I'm going to try and consolidate a thread here, both for my own reading purposes and so that Nadeo doesn't have to run all over the forum trying to put out proverbial fires, here. Because I don't get it. Other than the potential shortage of blocks, which has aready been said that it's going to be addressed, I don't understand what's not to like about Canyon. People say it's "not innovative." Well, what exactly were you expecting? For the TM-Franchise to suddenly morph into Burnout? They have a formula, and that formula has netted them 9 million copies of a game--I'd say the formula works pretty well. So, answer the titular question, please, and I thank you.
Funny that you post this Some ????? ..........
bel1ab
Posts: 25
Joined: 17 Jul 2011, 17:37

Re: Question to all TM2 players--what's wrong with Canyon?

Post by bel1ab »

Trackmaniack wrote:What is it you don't like about Canyon? I'm going to try and consolidate a thread here, both for my own reading purposes and so that Nadeo doesn't have to run all over the forum trying to put out proverbial fires, here. Because I don't get it. Other than the potential shortage of blocks, which has aready been said that it's going to be addressed, I don't understand what's not to like about Canyon. People say it's "not innovative." Well, what exactly were you expecting? For the TM-Franchise to suddenly morph into Burnout? They have a formula, and that formula has netted them 9 million copies of a game--I'd say the formula works pretty well. So, answer the titular question, please, and I thank you.
Funny that you post this Some ????
metoxys
Translator
Translator
Posts: 1969
Joined: 15 Jun 2010, 20:45
Location: Germany
Contact:

Re: Question to all TM2 players--what's wrong with Canyon?

Post by metoxys »

Your... English... makes no sense
User avatar
Forgot10
Posts: 244
Joined: 16 Jun 2010, 05:21
Location: Russia
Contact:

Re: Question to all TM2 players--what's wrong with Canyon?

Post by Forgot10 »

It requires sliding to go fast, and you actually go noslide almost everywhere if you don't force a slide. That's the worst thing for me. Noslide has to require skills to perform it.
This brings us conveniently to the second point. It barely gives any advantage to analogue control, and rather disadvantages joysticks and wheels.

Apart from that it's fine, I think. :p
User avatar
Omnixor
Translator
Translator
Posts: 2708
Joined: 03 Jul 2010, 17:07
Location: Vilnius, Lithuania

Re: Question to all TM2 players--what's wrong with Canyon?

Post by Omnixor »

Noslide has to require skills to perform it.
why it has to require them? in stadium it doesn't require them, does it bother you?
- staff head of ESL TM²Stadium -
User avatar
Forgot10
Posts: 244
Joined: 16 Jun 2010, 05:21
Location: Russia
Contact:

Re: Question to all TM2 players--what's wrong with Canyon?

Post by Forgot10 »

Omnixor wrote: why it has to require them? in stadium it doesn't require them, does it bother you?
Actually, yes. :roll:
User avatar
Keras
Posts: 171
Joined: 10 Aug 2011, 09:40

Re: Question to all TM2 players--what's wrong with Canyon?

Post by Keras »

Forgot10 wrote:It requires sliding to go fast, and you actually go noslide almost everywhere if you don't force a slide. That's the worst thing for me. Noslide has to require skills to perform it.
This brings us conveniently to the second point. It barely gives any advantage to analogue control, and rather disadvantages joysticks and wheels.

Apart from that it's fine, I think. :p
You should look at it the other way around. For example in Island noslide was the faster way to turn and therefore harder to do. In Canyon the faster way to turn is usually the slide and therefore that should be and is what requires more skill to be executed perfectly. It`s just a totally different handling, you shouldn`t generalize it like that imo.

I myself like everything about Canyon currently except the few bugs and some missing blocks which all will be fixed at release hopefully :mrgreen:
User avatar
rockchef
Posts: 10
Joined: 16 Jun 2010, 15:50
Location: Bonnie Scotland
Contact:

Re: Question to all TM2 players--what's wrong with Canyon?

Post by rockchef »

Apart from the missing blocks i adore the new tm specially like the normal roads where good throttle control and 100 percent concentration is required but again i love the other blocks as well. To all the people moaning and bitching think about this we have only had the beta a week or so wait till we get the full game and also i would say that in every tm we as players have our favoured enviroments just because canyon might not be to your taste then maybe valley or the third area might be. Also i for one am looking forward to all that the guys at nadeo have in store for us and i am sure in a year or so we will all be happy bunnies. :D
It's all just rock n roll

http://www.blindexpedition2010.co.uk/
krone6
Posts: 135
Joined: 26 Jul 2011, 00:20
Location: Rochester NY
Contact:

Re: Question to all TM2 players--what's wrong with Canyon?

Post by krone6 »

Ravious wrote:Ha, that's funny. I just posted this: http://themaniablog.com/2011/08/26/full ... mentality/

I think that pretty much sums up the reason, IMHO, there is some backlash.
Nice write. I like the fact you can't full speed everything, this coming from a full speed only person in tmuf. I'd rather have tracks made in ways where good drivers complete a track because they know when to slow down then have everyone take the same dang path because it's the shortest, not worrying about speed, just path... skill > tediousness imo...
http://trackmaniaracers.com
My up and coming trackmania 2 canyon team. Intentions on expanding to all nadeo games eventually.

Feel free to come in and say hi, it's a casual and laid back team. If you have any suggestions feel free to pm me.
krone6
Posts: 135
Joined: 26 Jul 2011, 00:20
Location: Rochester NY
Contact:

Re: Question to all TM2 players--what's wrong with Canyon?

Post by krone6 »

Forgot10 wrote:It requires sliding to go fast, and you actually go noslide almost everywhere if you don't force a slide. That's the worst thing for me. Noslide has to require skills to perform it.
This brings us conveniently to the second point. It barely gives any advantage to analogue control, and rather disadvantages joysticks and wheels.

Apart from that it's fine, I think. :p
then how come i beat many people on a ps2 controller than on keyboard? I don't even use a good controller, i can slide just fine.
http://trackmaniaracers.com
My up and coming trackmania 2 canyon team. Intentions on expanding to all nadeo games eventually.

Feel free to come in and say hi, it's a casual and laid back team. If you have any suggestions feel free to pm me.
Post Reply

Return to “Trackmania 2”

Who is online

Users browsing this forum: No registered users and 2 guests